This node creates an empty aero body with a voxeltopology, a container as well as smoke density and temperature channels.
An array of the input sources. Will be used to determine the detailSize if non-empty.
The size of the smallest resolvable detail in the smoke. For a voxel-based solver this is the voxel size. Ignored if the sources input is non-empty.
The ambient temperature of the smoke in Celcius.
If true, a mass density channel will be added to the aero object.
The number of finest levels in the tile tree where we will retain the upressed channels (fog density and temperature)
True if the higher res upres channels should feed back into the simulation
The output aero body (Amino::Object).