aero_body node

This node creates an empty aero body with a voxeltopology, a container as well as smoke density and temperature channels.

Inputs

source [in]

An array of the input sources. Will be used to determine the detailSize if non-empty.

detailSize [in]

The size of the smallest resolvable detail in the smoke. For a voxel-based solver this is the voxel size. Ignored if the sources input is non-empty.

ambientTemperature [in]

The ambient temperature of the smoke in Celcius.

create_mass_density_property [in]

If true, a mass density channel will be added to the aero object.

number_of_upres_levels [in]

The number of finest levels in the tile tree where we will retain the upressed channels (fog density and temperature)

feed_upres_into_sim [in]

True if the higher res upres channels should feed back into the simulation

Outputs

outAeroBody [out]

The output aero body (Amino::Object).