Extracts the surface contour information from the terrain surface at a specified elevation with smoothing.
Namespace: Autodesk.Civil.DatabaseServicesAssembly: AeccDbMgd (in AeccDbMgd.dll) Version: 13.4.208.0
Syntax
C#
ObjectIdCollection ExtractContoursAt( double elevation, ContourSmoothingType smoothType, int smoothFactor )
Visual Basic
Function ExtractContoursAt ( _ elevation As Double, _ smoothType As ContourSmoothingType, _ smoothFactor As Integer _ ) As ObjectIdCollection
Visual C++
ObjectIdCollection^ ExtractContoursAt( double elevation, ContourSmoothingType smoothType, int smoothFactor )
Parameters
- elevation
- Type: System.Double
The specified elevation.
- smoothType
- Type: Autodesk.Civil.DatabaseServices.Styles.ContourSmoothingType
Currently, the smoothType can be AddVertices only.
- smoothFactor
- Type: System.Int32
smoothFactor should be in the range [0, 10]. A value of 10 generates the smoothest contours.
Return Value
An ObjectIdCollection of the extracted entities. The extracted entities are Polyline objects. If the surface has no contour information, this method returns an empty ObjectIdCollection.Examples

1// Setup: creates a new, random surface 2// 3TinSurface surface = CreateRandomSurface("Example Surface"); 4 5// Extracted contours become AutoCAD objects (Polylines) and can be 6// inspected and manipulated. 7// 8ObjectIdCollection contours; 9double contourElevation = 50.0; 10contours = surface.ExtractContoursAt(contourElevation); 11write("# of extracted contours: " + contours.Count + "\n"); 12int totalVertices = 0; 13for (int i = 0; i < contours.Count; i++) 14{ 15 ObjectId contourId = contours[i]; 16 17 // Contours are lightweight Polyline objects: 18 Polyline contour = contourId.GetObject(OpenMode.ForRead) as Polyline; 19 write(String.Format("Contour #{0} length:{1}, # of vertices:{2}\n", 20 i, contour.Length, contour.NumberOfVertices)); 21 totalVertices += contour.NumberOfVertices; 22} 23 24// Extract contours with smoothing: 25contours = surface.ExtractContoursAt(contourElevation, ContourSmoothingType.AddVertices, 10); 26int totalVerticesSmoothed = 0; 27foreach (ObjectId contourId in contours) 28{ 29 Polyline contour = contourId.GetObject(OpenMode.ForRead) as Polyline; 30 totalVerticesSmoothed += contour.NumberOfVertices; 31} 32 33// Compare smoothing by adding vertices: 34write(String.Format("Effects of smoothing:\n total vertices no smoothing: {0}\n total vertices with smoothing: {1}\n", 35 totalVertices, totalVerticesSmoothed));

1!ERROR: See log file!
Exceptions
Exception | Condition |
---|---|
System.ArgumentException | Thrown when smoothFactor is not in the range [0, 10]. |