A surface of revolution is created by rotating a curve about a specified axis. The revolution is any amount from -360 to 360. These are similar to a swept surface, and can be used to create other primitive shapes not provided such as a torus or a cone. These surfaces are exact.
While you can use a 3D curve as the curve to spin around an axis, there is a higher chance of creating a self-intersecting surface. Where possible, it's best to use a 2D curve for input to this surface.
Note: To create a surface of revolution, you need a curve and either the X or Y axis for rotation, or a custom line for the axis.
To create a
Surface of Revolution:
- Select Construct tab > Surfaces panel > From Curves > Revolve to display the
Surface of Revolution dialog.
- Optionally enter a name in the
Surface name field.
- Select the curve you want to use from the
Curve menu, or click the
Pick Curve
button and select it in the graphics window.
- Enter the
Start angle in degrees.
- Enter the
End angle in degrees.
- In the
Construction method section, select which axis the curve is rotated about. Select from
Custom line,
X-Axis,
Y-Axis or
Z-Axis.
- If
Custom line is selected, select the curve you want to use from the
Axis list, or click the
Pick Curve
button and select it in the graphics window.
- Click
Apply.
- Click
Preview to display a preview of the surface in the graphics window.
- Click
OK to create the surface.
Note: Revolved surfaces may have no cap on the ends depending on the source curve. Depending on the milling technique you select, such as Z-level roughing, you may need a
cap surface.