To create a Pocket feature:
- Click the
Features
step in the
Steps panel.
This displays the
New Feature wizard.
- Select
Pocket and then click
Next to open the
New Feature - Curves page. You can use one curve for the boundary, or if you have multiple pockets that have the same depth, you can select multiple curves. Press and hold the
Ctrl key while you select the curves with the mouse to select multiple curves.
- Click
Next to open the
New Feature - Location page. The
Location page shows you the Z height of the curve. Enter an
offset value if you want to change the height of the pocket.
- Click
Next to open the
New Feature - Dimensions page.
- If a dimension field has a
blue label, you can click it and 'pick' the dimension from objects in the graphics window.
-
Depth — Enter the distance cut into the material in Z.
-
Draft angle — Optionally set an angle for the feature wall. Use only positive numbers.
-
Chamfer — Optionally enter the depth of a 45 chamfer cut at the top edge of the feature. Leave this value at the default,
0, for no chamfer.
-
Bottom Radius — Optionally set a bottom radius for the feature. The radius corresponds to the shape of the cutter. By default, the material is milled using a flat-bottomed mill, making stair-step passes when close to the radius. Then a rough and finishing pass is made with the radiused mill. The default value is
0, which cuts a square corner.
- Click
Next to open the
New Feature - Strategies page.
- Click
Next to open the
New Feature - Operations page.
- Click
Next to open the
New Feature - Default Tool page for the first operation.
- Click
Next to open the
New Feature - Feed/Speed page for the first operation.
- If you have more than one operation, clicking
Next opens the
New Feature - Default Tool page for the next operation. If you have no more operations, clicking
Next opens the
New Feature - Summary page.
- Click
Finish to create the feature and exit the wizard or click
Back to return to previous pages.
If you need to specify
Islands for the pocket or a different cross section for the walls:
Islands are regions left uncut with a pocket. Island curves must be contained within the boundary curve and they cannot touch or overlap. Clicking
Islands opens the
Select Islands dialog. There are a number of methods of selecting curves in the select curve dialog box. To remove all of the islands from a pocket, click
Unselect All.
- After you have created the feature, open the
Feature Properties dialog and click the
Dimensions tab.
- On the
Dimensions tab, you can:
- Set boundaries, defined by curves, that are not milled with the rest of the pocket.
- Click
X section to enter a cross section curve for the feature.
- Click
OK.