You can use Interactive Feature Recognition to create features from surfaces that represent the shape and depth of the feature. You can recognize Holes, Slots, Pockets, Bosses, Sides, and Faces.
To recognize Holes from surfaces
- Select Features & Manufacturing tab > Features panel > Features.
- In the
New Feature wizard, select
Hole.
- Select
Extract with feature recognition, and click
Next.
- On the
Hole Recognition Method page, select
Extract a single hole or pattern of holes and click
Next.
- Select the surfaces in the Graphics window that represent the sides of the Holes, and click
to add them to the list.
- To remove a surface from the list, select it and click
.
- Click
Preview to display a wireframe preview of the Holes in the Graphics window.
- Click
Next.
- On the
Dimensions page, select the hole type and enter the dimensions.
- Complete the wizard to edit the feature, or click
Finish to use the default settings.
To recognize Slots, Pockets, Bosses, Sides, and Faces from side surfaces
- Select Features & Manufacturing tab > Features panel > Features.
- In the
New Feature wizard, select a feature type.
- Select
Extract with feature recognition, and click
Next.
- For Pockets, Bosses, and Sides, on the
Feature Extraction page, select
Select side surfaces and click
Next.
- Select the surfaces in the Graphics window that represent the sides of the feature, and click
to add them to the list.
- To remove a surface from the list, select it and click
.
- Click
Preview to display a wireframe preview of the features in the Graphics window.
- Click
Next.
- On the
Location page, pick or enter the
Top and
Bottom to specify the height and location of the feature.
- Complete the wizard to edit the feature, or click
Finish to use the default settings.
To recognize Pockets, Bosses, and Sides from top or bottom surfaces
- Ensure your part is in the correct alignment so that the surfaces that represent the features are facing toward the Z axis.
- Select Features & Manufacturing tab > Features panel > Features.
- In the
New Feature wizard, select a feature type.
- Select
Extract with feature recognition, and click
Next.
- On the
Feature Extraction page, select
Use horizontal surface and click
Next.
- Select a surface in the Graphics window that represents the top or bottom of the feature, and click
to add it to the list.
- For Bosses and Sides, select the flat top surface.
- For Pockets, select the flat bottom surface.
- To remove a surface from the list, select it and click
.
- Click
Preview to display a wireframe preview of the features in the Graphics window.
- Click
Next.
- On the
Location page, the
Top and
Bottom are calculated from the surfaces you selected, but you can pick or enter new values to change the height and location of the feature.
- Complete the wizard to edit the feature, or click
Finish to use the default settings.
Notes for surface selection
- It is often easiest to select the surfaces from the top view after clicking
Hide all nonvertical surfaces from the
Hide menu.
- Pockets require a closed curve. After you select your surfaces, view them from the top. The selected surfaces should form a loop as shown in this example. If you don’t see a loop as in this example, you must select additional surfaces to fully define the Pocket.
- For Pockets there is no automatic island detection. Do not include island surfaces in your selection. Instead create your Pocket without the island and then add the island separately by editing the feature.
- Chamfers and draft angles are not recognized, but you can add these parameters to the feature in the
Dimensions page of the
New Feature wizard.
- If you select surfaces that define more than one cavity, a single Pocket feature is created that contains multiple pocket cavities. The collection of features is then milled one z-level at a time.
- Only straight-walled surfaces are recognized. If a single surface also contains the bottom radius or a chamfer it is not recognized.
- Tapered surfaces are not recognized.
- The current Setup must be oriented so that the vertical walls of feature surfaces are parallel to the Z-axis.
- You can include surfaces other than straight walls and they are used to calculate the depth of the feature. These surfaces are not used in determining the feature shape.