Rendering
In a standalone deployment, all the Backburner and creative application components needed for background processing are installed on a single workstation.
This is the default setup. To improve performance, rendering can be moved to another computer, a Burn node.
Rendering is managed by Backburner, which can be installed, as it is by default, on the Creative Finishing workstation, or installed on networked computers to set up a render farm.
Networked rendering
By default, all of the software needed in a Creative Finishing workflow is installed on a single workstation. If the workflow requires more processing than can be handled by that workstation, some or all of the following components can be moved to other machines:
- The render node: at least one Linux computer that does the processing, running Burn. Rendering differences may occur when using different generations of graphics hardware on different systems.
- Wire enables the high-speed transfer of uncompressed video, film, and audio between Autodesk systems. Render nodes use Wire to transfer source frames from the render client, and to return the processed frames back again.
- Render client: an application like Flame or Lustre, that sends jobs from the workstation to the background processing network.
- Backburner Manager: for distributing and managing the jobs running on the background processing network.
- Backburner Server: runs on each node and accepts commands from Backburner Manager to start and stop the processing engine for the assigned processing tasks.