Surface and Geometry Shadow Casters

By default, all objects in the scene cast and receive shadows from a light attached to a Shadow Cast object. You can control this on a per object basis in the Object Surface or Geometry menu.

The Shadow Casting box in the Surface or Geometry menu allows you to select how the each image or geometry object is affected by a Shadow Cast object in the scene.

Select: For the Surface or Geometry to:
Invisible Receiver Be invisible in the scene while still receiving shadows. All object properties are maintained, so you can still use blend modes, transparency, or even texture the surface or geometry for more flexibility.
Tip: You can use a "dummy" geometry or surface as the receiver, such as a white frame, angled to match the background. In this case, set the Blend Mode to Multiply, and use other object properties, such as transparency and diffuse colour.
Invisible Caster (was previously called Shadow Only) Not be displayed, but the shadow is displayed.
Cast & Receive Cast and receive a shadow (this is the default).
Receiver Receive, but not cast a shadow.
Caster Cast, but not receive a shadow.
Off Not cast or receive a shadow.