You can create a text layer on a spline and animate it over time. In this way, you create marquee text that twists and turns over an image or in time with other objects in the scene. The spline is fully editable; you can add control points and manipulate their tangent handles.
You can set custom colours for the text path wireframe and vertices in the Text Setup menu. See Setup and Rendering Options.
To animate text on a motion path:
By default, the text appears on a path with three vertices.
Select: | To: |
---|---|
Move | Modify the shape of the spline by changing the position of the vertex or tangent. |
Add | Add more vertices to the spline to create a more complex shape with text. Click anywhere on the path to add a vertex. |
Delete | Remove a vertex from the spline. |
Break | Separate two tangent handles and move them independently. Click a tangent; the tangent handle changes from a dashed to a solid line to indicate it is broken. |
Auto | Connect broken tangents automatically. Click a tangent to reconnect it. |
In the Channel Editor, the Path group contains a Shape channel to animate the path and an Offset channel to animate the offset value.
You can use a garbage mask spline as a shape for the motion path of text on a path. You can save and load the Shape channel as a list in raw shape data (.raw file), which is compatible with garbage mask raw data. Raw setups between text paths and garbage masks are interchangeable.
To load a raw shape data file:
The Text load options and file browser appear.
A set of path files is visible when the Path and Default options are selected in the Load Text menu.
The spline appears with its new shape in the image area.