Method that sets all of the colors in the map. This will replace all existing colors currently defined for the map.
Name | Type | Description |
Colors | Byte | Input array of Bytes that contains the values of the colors. The array is a single dimension array containing sequential red, green, and blue values. |
Name | Description |
Client graphics texture-based color mapping | This test applies texture coordinates expressing distance from the origin to 'the triangle mesh of whatever Part you have open. It then creates either a discrete-band or continuous color mapper and allows you to adjust the values of the mapper to change the range of values that map to various colors. |