More Reference Key Information

The following table details how the API determines primary and multiple matches for specific objects.

Category

Object

Cause of splits

Expected behavior

Primary match

Multiple matches

Brep

Face

Feature operations

BoundedFace algorithm will select that face which has maximum % of edges.

All other faces that share at least one edge with the original face.

Sketch splits

One of the resulting faces, Not deterministic

Not supported

Profile editing

One of the resulting faces, Not deterministic

Rest of the resulting faces, Not deterministic

Face merges & splits

Face with the earliest feature

Not supported

Edge

Feature operations

One of the resulting edges. Not deterministic

Rest of the split edges

Sketch splits

One of the resulting edges. Not deterministic

One of the resulting edges. Not deterministic

Face merges & splits

Edge with the earliest feature

Not supported

Loop

Feature operations

Match loop algorithm will select the primary match.

All other loops that share at least one edge with the original loop.

Sketch splits

One of the resulting loops, Not deterministic

Not supported

Face merges & splits

Loop with the earliest feature

Not supported

Shell

Feature operations

Match shell algorithm will select the primary match.

All other shells that share at least one face with the original shell.

Sketch splits

One of the resulting shells, Not deterministic

Not supported

Face merges & splits

Not supported

Not supported

Sketch lines

Arcs

Trim

One of the resulting arcs

Not supported

Lines

Trim

One of the resulting lines

Not supported

Splines

Trim

One of the resulting splines

Not supported

Exceptional Cases

Profile Editing

You can edit a profile for a feature to include additional intersecting sketch entities so that a face or an edge gets split. In such a case, one of the resulting face/edge will the primary match. However the choice is not deterministic. The other faces/edges will not be returned.

Face Draft/ Face Splits

In some special cases, new faces get generated when you add face drafts or face splits. You could argue that these new faces are also candidates for the purpose of multiple matches. However these new faces will not be returned.