Several conceptual and procedural questions are discussed in this section. The information is provided to assist designers interested in using Dynamic Simulation as one of their tools.
Dynamic simulation is useful throughout the design process. It can help refine your design:
Use simulation and analysis to help you determine optimum shapes for the types of mechanisms you use.
Helpful things to know are:
If you are curious about how the constraints contribute to creating a joint, enter the dynamic simulation environment and review the list of automatically created joints. Then, in the Dynamic Simulation Settings dialog box, turn off the automatic constraint conversion option (it removes the automatically created joints) and construct joints manually. You can delete the manual joints and turn the automatic conversion option back on.
Constraints are used in the assembly to place components in relation to one another. Inventor provides these basic constraints, some with modifiers:
Within the Assembly Environment, it is possible to drag parts or to drive a constraint to review motion. Only geometry is respected, and information such as velocity, acceleration, and loads are not available.
In the Dynamic Simulation environment, we use joints to obtain the results. It is possible to define dynamic parameters in joints such as friction, damping, and stiffness. There are standard joints (revolution, prismatic, spherical, and so on) and advanced joints (contact, rolling, sliding, and so on):
Standard joints are built in one of three ways:
Advanced joints are built manually through a series of selections and input.
The simulation browser lists assembly constraints as child nodes so that you can see the constraints that contribute to making that specific joint. Most of the constraint context menu commands are available.
What happens if I edit a constraint? Modifying a contributing constraint has the potential of changing the joint and degrees of freedom.
For example, a revolution joint has two constraints: an axial mate and a face or flush mate for positioning. Notice what happens when one of the constraints is suppressed:
Joint being edited | Action | Resulting joint |
---|---|---|
Face or flush mate is suppressed. | ||
Axial mate is suppressed. |
In the browser, the suppressed constraint displays with the component node and removed from the Joint node.
Turning off the Automatically Convert Constraints to Standard Joints setting removes all joints so that you can manually create the appropriate joints. To create joints manually, use either the Insert Joint or Convert Assembly Constraints command.
Turning the setting back on causes Standard Joints to be calculated and created when you click OK.
A list of joints that result from the constraints is in the Help content. See Joints for a conversion table.
You can use subassemblies. By default, subassemblies are considered rigid bodies. To create joints between subassembly components you must set the assembly to Flexible.
Right-click the assembly and click Flexible.
A component moves based on the degree of freedom of the joint and the motion you impose. To impose motion:
In Inventor 2008, when entering Dynamic Simulation, all components were grounded. as is the case when no joints are defined.
You can look at it this way. In the Assembly environment, the first component is grounded by default. Thereafter, all components are unconstrained unless you apply constraints to them.
In Dynamic Simulation, all components are grounded until you define joints for the components. Joints define degrees of freedom. If all the components are ungrounded, then calculating a simulation is extremely time consuming and yields potentially random results.
A component that is grounded in the assembly is grounded when you go into the simulation environment. If you create an assembly using Inventor defaults, the grounded component is the first one placed in the assembly.
In the Dynamic Simulation environment, when the Automatically Convert Constraints option is OFF, all components are placed in the Grounded folder. As you add joints, you define degrees of freedom and it causes a component to move into a mobile group.
When the Automatically Convert Constraints option is ON (the default) components disperse into their Mobile groups. Components can remain in the Grounded folder based on the joints assigned by the automatic constraint conversion engine.
The Unknown force simulation is a static computation for a succession of positions. There are no velocities in the joints. The friction model of the joint follows a regularized law, depending on the velocity in the degree of freedom (the friction force is equal to 0.0 when the velocity is null). There is no friction in an Unknown force simulation. For the same reason, damping in joints are ignored (depending on velocity). An external load defined with a law based on time, in the Input Grapher, always has the same value for time = 0.0.
You can analyze assemblies and components created with the Make Components command. Consider the following when you perform dynamic simulations of such models:
You can make every part of the mechanism from a sketch. In this case, dynamic simulation sets the mass of the mobile groups to 1 kg and the terms of the inertia matrix diagonal to 0.01 kg.m². Therefore, it is possible to run a simulation to obtain kinematic results. Dynamic results are based on these automatic masses and inertia.
The 1C rolling joint applies only one constraint, rolling without sliding, between the two bodies. The 2C rolling joint applies the same rolling constraint AND a tangency constraint. The 1C rolling joint is used when the two bodies are already tangent due to the geometry. They stay tangent during the simulation due to the construction of the mechanism. The 2C rolling joint is used to maintain the tangency artificially because the construction of the mechanism could allow the two bodies to separate.
To solve the dynamic equations, the DS engine uses an algorithm with automatic time step change. The needed time steps could be few because of mass (M) and stiffness (K) in the mechanism. To ensure a good resolution precision, the time step is equivalent to . When stiffness (K) is high and/or mass (M) is low, the time step is small, resulting in a long computation time. Check mass and stiffness values, a common error is to mix units. For example, it is normal to have a long simulation time if we use 3D contact joints with significant stiffness.
An over-constrained mechanism can move, but there are too many loads (forces and moments) to compute in its joints with the hypothesis used by Dynamic Simulation. This situation is caused by not having any gap in joints and rigid parts. The results for positions, velocities, and accelerations are correct, but the solution for loads of the joint is not unique. For example, a four-bar system with only revolution joints is over-constrained. It moves because the rotational axes are perfectly parallel in the model. But it is not possible to give a unique solution to all the loads of the joint. If you change two revolution joints into a cylindrical and a spherical one, the mechanism is not over-constrained. The solution for loads of the joint is now unique.
The Constraint Reduction Engine (CRE) was introduced in Inventor 2008 and subsequent releases include it. The CRE generates standard joints automatically based on assembly constraints. It helps reduce clutter and places the created joints in the Standard Joints folder in the browser.
If you do not want to create Standard Joints automatically, activate the Dynamic Simulation Settings, cancel the Automatically Convert Constraints to Standard Joints selection, and all joints are removed. Then you can manually add the joints you want.
At present, you cannot use the API to drive Dynamic Simulation. We are aware of the request to do so and have logged the request for consideration in a future release.
Dynamic Simulation can compute forces and moments in joints, even when there is no motion. In such a case, the dynamic effects do not exist and dynamic simulation provides the static results.
For example, build a pendulum, block the degree of freedom in the revolution joint and apply an external force at the free extremity. Dynamic Simulation has the force and moment in the joint to equilibrate the external force.
You can also build a "point-plane" joint at the second extremity of the pendulum to lock it, then apply an external force. Dynamic Simulation also has the force and moment in the two joints
Helpful Information
Loads that are identified for exporting to FEA are updated any time that one of the following occurs:
Time steps and images are separate outputs from a simulation.
Time steps are the number of steps the software uses to drive the simulation successfully. The software optimizes the number for complex simulations, so the appropriate data is available to the Output Grapher. The number of time steps is always equal to or greater than the number of images you specify. You can go to the Output Grapher and see the time step for the specified increment or an arbitrary one by clicking in the Output Grapher graph window.
"Images" represents the number of images you see when you play back the simulation. You can specify the number you want. The default is 100/second.
Running a 1-second simulation with default settings (Final Time: 1 s, Images: 100) yields 100 images created for playback. One image every 0.01 seconds. The time steps would be 100/second for the simulation. If there was sufficient complexity to require it, the software would increase the number of time steps.
If you want to use a text file containing tangency points, structure the file as follows:
// comments |
You can include one or more lines of commentary in the file. Each line must start with “//”. Comment lines are optional. The value they provide is that you can note the purpose of the spline. |
[Tangents] T1 T2 | Specify the value of the tangent for the beginning (T1) and ending (T2) points of the sector. These values are shown as the “initial” and “final” slope in the user interface. If no value is supplied, an implied tangent value of 0.0 (horizontal tangent) is assumed. As with comment lines, this line is optional, but as noted, where no tangent value is given some assumptions must be made. |
X 1 Y 1 | the list of point coordinates, you can list as many points as you need. Specify one point per row. |
Example |
// // Simulation input spline points // Value: Joint Torque (N mm) // Reference: Time s [Tangents] -3.40775 -5.27803 +0.000 +0.000 +4.313 +1.510 +7.954 -9.756 +1.000 +0.000 |
Legacy spur gears do not reflect recent improvements therefore it is necessary to update the gear sets to bring those improvements to them. Here’s the list of things to check and do when working with legacy spur gears.