Shows and hides selected components, and provides alternate access to functions from the context menu.
Access: |
Ribbon: Environments tab Begin panel Inventor Studio |
Activates the mode for video composition. Stores one or more productions created in the active assemblypart. Right-click Productions for the following options: |
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New adds a new production to the list of productions. Activate the new production to define it. |
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Production1 lists the productions for the current assemblypart file. Double-click the icon to activate the production. Right-click any production for the following options: |
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Delete removes the selected production. Activate activates the selected production. |
New Animation creates a new animation and names the node consecutively. |
Shows the name of the active lighting style, and lists the lights included in the active lighting style. Right-click Lighting (style) for the following options: |
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Edit edits the selected Lighting Style. New Light creates a new light. New Light creates a new lighting. Enable/Disable specifies whether to use a selected lighting style. Visibility toggles the scene visibility of the lighting style. Provides clutter management capability. |
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Right-click a light in the lighting style for the following options: |
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Edit edits the selected light. Delete removes the selected light Enabled/Disabled specifies whether to use a selected light in the active lighting style. |
Lists the names of each camera in the scene. When you select a camera, the graphics for that camera are visible in the graphics area. You can turn off the visibility of the graphics individually or all at once. When a camera is edited, the graphics show regardless of the visibility setting. Right-click Cameras for the following options: |
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Create Camera from View creates a camera from the current view. Visibility specifies whether to view the camera graphics. |
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Right-click a camera in Cameras for the following options: |
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Edit edits the selected camera. Delete removes the selected camera. Copy Camera places a copy next to the selected camera. The copy is selected and ready to move. Move moves the selected camera. Set Camera to View sets the camera to the current view in the graphics area. Set View to Camera sets the view in the graphics area to the selected camera. Animate Camera activates the Animate Camera command. Visibility turns visibility of the camera graphics off and on in the graphics area. |
Lists the user parameters and constraints in the active file that were used in animations or specified as favorites in the Parameters dialog box, or added manually to the folder. Lists the user parameters in the active file that were used in animations, specified as favorites in the Parameters dialog box, or added manually to the folder. Right-click a parameter in Animation Favorites for the following options: |
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Animate Parameters animates the selected parameter. Add to Favorites, when selected, adds the parameter is added to the Favorites folder. To remove the parameter from the Favorites folder, clear the check box. |
The folder lists any local lights added in the document. Individual lights can be animated. | |
Edit edits the selected Lighting Style. New Light creates a new lighting style. New Light creates a new lighting. Enable/Disable specifies whether to use a selected lighting style. Visibility toggles the scene visibility of the lighting style. Provides clutter management capability. |
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Right-click a light in the lighting style for the following options: |
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Edit edits the selected light. Move displays the 3D Move/Rotate command so the light can be repositioned. Delete removes the selected light. Enabled/Disabled specifies whether to use a selected light in the active lighting style. Animate Light activates the Animate light command using the selected light as the object to be animated. |
Lists the positional representations in the active file that were made and saved in the assembly environment.
You can use positional representations to produce rendered images or animations.
Provides access to origin geometry to use in animating the assembly.
Provides access to origin geometry to use in animating the part.
Construction geometry or work features might be located throughout the assembly file tree, depending on whether they were created in a part of assembly context.
Various model browser nodes are displayed in the browser. The nodes that may be displayed are listed below.
Origin Folder | Provides access to origin work features - planes and axes. | |
Work Features |
Workplanes and axes can be used in animating objects. Construction geometry or work features might be located throughout the assembly file tree, depending on whether they were created in a part of assembly context. Workplanes and axes can be used in animating objects. Construction geometry or work features might be located throughout the part file tree. |
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Component Part |
Parts and assemblies can be accessed for animation purposes. Parts can be accessed for animation purposes. |
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Sketch | 2D and 3D sketches can be accessed for animation purposes. | |
Constraint |
Constraints can be accessed for animation purposes. |
The following list contains context menu commands that are available in Inventor Studio based upon the context. As a result, they may not always be seen or available.
Node type | Command |
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All folders |
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Assembly and Sub assembly |
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Part |
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Productions folder |
New |
Production(n) |
Nodes are numbered consecutively; the nodes represent the individual video productions in the active document.
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Animations folder |
New Animation |
Animation(n) |
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Lighting Style |
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Light object (style or local) |
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Cameras folder |
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Camera object |
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Animation Favorites > Constraints |
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Animation Favorites > Parameter |
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Local Lights folder |
New Light |
Local Light object |
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Constraints |
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Parameter |
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