Create a freeform box, plane, cylinder, sphere, torus, quadball or face. You can also convert BREP geometry.
Important: The Freeform panel is converted to a ribbon tab when you enter the freeform environment. The ribbon path for the commands shown in the following sections is the entry point for the freeform environment. After you enter the freeform environment, all freeform geometry create commands are located here:
Freeform tab Create panel command name.
Create a Freeform Box
The freeform Box command creates a rectangular body on a work plane or planar face.
- Click 3D Model tab Freeform panel Box .
- Click a work plane, planar face, or 2D sketch.
- Click in the graphics window to specify the base point of the box.
- Change and adjust the shape by:
- Using the manipulators to adjust length, width, and height in the graphics window.
- Changing the Length, Width, and Height in the Box dialog box.
- Changing the number of Faces for the length, width, or height in the Box dialog box.
Tip: The more faces you add, the more you can manipulate the shape.
- To add symmetry, select any of the following:
- Length Symmetry. Enables symmetry on the length of the box.
- Width Symmetry. Enables symmetry on the width of the box.
- Height Symmetry. Enables symmetry on the height of the box.
- Change the size and direction by:
- Selecting and moving the arrows in the graphics window.
- Changing the Direction in the Box dialog box.
Create a Freeform Cylinder
The freeform Cylinder command defines a cylindrical body by adding depth to a circular region.
- Click 3D Model tab Freeform panel Cylinder .
- Click a work plane, planar face, or 2D sketch.
- Click in the graphics window to specify the base point of the cylinder.
- Change and adjust the shape by:
- Using the manipulators to adjust the radius and height in the graphics window.
- Changing Radius and Height in the Cylinder dialog box.
- Changing the number of Faces for the radius or height in the Cylinder dialog box.
Tip: The more faces you add, the more you can manipulate the shape.
- To add symmetry, select any of the following:
- X Symmetry. Enables symmetry along the X axis.
- Y Symmetry. Enables symmetry along the Y axis.
- Z Symmetry. Enables symmetry along the Z axis.
- Check Capped to create a closed cylinder body. Clear the checkbox to create an open cylinder body.
- Change the size and direction by:
- Selecting and moving the arrows in the graphics window.
- Changing the Direction in the Cylinder dialog box.
- Click OK.
Convert BREP geometry to a freeform object
Converts normal BREP (boundary representation) geometry into a freeform object and retains the original geometry.
- Open a 3D surface or solid model.
- Click 3D Model tab Freeform panel Convert.
- Select the faces to convert to freeform.
- Specify the number of Length and Width faces. If the preview image indicates that the freeform shape is different from the original, increase the number of faces.
- Click OK.
- Use the editing tools in the freeform environment to manipulate the shape.
Note: Trimmed planar faces are converted as untrimmed faces.
Create a Freeform Face
A Face can be created as a sheet body, or it can be used to close gaps in an existing body. When you create a face, vertex selections are planar unless you select reference geometry, such as existing vertices or work points.
Note: Smooth mode is off when you select points to create a face.
- Click 3D Model tab Freeform panel Face .
- Specify the Mode option. Choose Simple to select each vertex. Choose Edge to select an Edge and then select two points to finish the face.
- Specify the Sides option. Choose Four sides to define a face with four corners. Choose Multiple to define a face with any number of points greater than three. To close the face pick the first point specified.
- Click Done to finish.
Tip: You can use a Freeform Face to close gaps in a body