Move and Rotate Assembly Components

Learn about ways to move or rotate a component.

When you constrain or join assembly components to one another, you control their position. To move or rotate a component, either temporarily or permanently, use one of the following methods:

Free move

You can move a component to get a better view of its features or to analyze relationships. A free move is a temporary "get out of the way" move. You might want to move components to:

A free move is convenient but it is temporary. The part snaps back to its constrained or joined position when you apply a new relationship or update or refresh the assembly.

Drag move

To see how a component moves, you can drag it (and all components connected to it). A drag move honors previously applied relationships. That is, the selected component and joined parts move together in their related positions.

A grounded component cannot be dragged to a different location. Components related to the grounded component remain in their joined positions at the new location.

You can click any component in the edit target (the file that contains edits) and drag it to a new location. If you select a component that is not a child of the edit target (a part in a subassembly), the component acts as a handle and drags the whole subassembly.

Rotated components in assemblies

The Orbit command in the Navigate panel of the View tab rotates the entire assembly. When you want to rotate a single component, use the Rotate command in the Position panel of the Assemble tab. Operation of both commands is the same.

Keep the following behaviors in mind when you rotate components:

Grip Snap move and rotate

Use the Grip Snap command for precise movement or rotation of one or more assembly components, work geometry, or subassemblies. You control the Grip Snap command functions through the move options bar, the Heads Up Display (HUD), and the context menu.

After you apply a sequence of Grip Snap translations or rotations, you can select a new component as a new reference for a new sequence. The Grip Snap session remains active until you:

Grip Snap move options

A set of icons represent the possible options for moving and rotating the particular entity you selected. The icon sets vary with different selections. The back button is always included so you can back out and deselect geometry while the command remains active.

A directional arrow is displayed on the graphic entity you select. A Flip option is available on the context menu so you can reverse the direction.

HUD (Heads Up Display)

The HUD provides feedback about geometry selections as you pass the cursor over them, and a box where you can enter precise values. The Display Degrees of Freedom option in the Grip Snap Options dialog box turns on translational and rotational degrees of freedom (DOF) information in the HUD for the active selection or cursor movement. Two icons added to the HUD represent translation and rotation, and their 2 fields contain numerical values that report associated degrees of freedom in a range from 3 to 0.

Addition options are available through:

Constraints

Selection methods

In Grip Snap operations, you can select any of the following in assembly components, work features, or subassemblies as the basis for a translation or rotation:

Drive relationships

You can simulate mechanical motion by driving a relationship through a sequence of steps. After you have constrained or added a connection to a component, you can use the Drive relationship command to animate it by incrementally changing the value of the constraint. For example, you can rotate a component by driving an angular constraint from zero to 360 degrees. The Drive relationship command is limited to one relationship, but you can drive additional relationships by using the Equations command to create algebraic relationships between relationships.

You can also use Drive relationships to detect if components collide. When collision occurs, the motion stops, and you can adjust the component positions.