If you experience memory consumption issues when opening
Autodesk Inventor models, refer to the following suggestions.
General
- Keep the model detail of purchased or library components to what is needed for accurate design (such as space envelopes, hole sizes, and locations). Adding unnecessary detail (such as textures, threads, coil features, fillets) can affect performance and capacity.
- Close all applications that you do not need opened when working with large assembly files to reduce page swapping with the hard drive.
- Unload any unnecessary add-ins before opening an assembly. Check the Add-In Manager to find out what is loaded on startup to determine if any can be unloaded. For example, do not load Routed systems:Cable and Harness on startup if it is not required.
- Consider not placing hardware parts at all, or only place one instead of many. Quantity overrides can be performed on the Bill of Materials and Parts List to accurately capture the required number of fasteners and other hardware in a design.
- Make it a practice to purge all unused style definitions. Each time a material or color change occurs, the file caches the style definition. If the file is referenced many times in an assembly, the unused definitions can have an impact on memory. An external style library stores material, light, and color style definitions, so maintaining more than one local, cached definition is not necessary. To purge unused style definitions, select
Manage tab
Styles and Standards panel
Purge .
- Make it a practice to purge all unused style definitions. Each time a material or color change occurs, the file caches the style definition.
- Use Selection commands to hide or suppress sets of components based on such factors as size or on internal components that are not seen. Note that BOM reports remain accurate regardless of component suppression.
Parts
- Suppress large feature patterns on parts. Consider using a bitmap texture in place of large feature patterns.
- Reduce unnecessary details in parts. For example, do not model physical threads, fillets, and gear teeth if the detail is not required for manufacturing.
- Minimize the usage of Move Bodies in a multi-body part. Use click to add to group moves into one feature whenever possible.
Drawings
- Keep the size of drawing files as small as possible by minimizing the numbers of views on a sheet.
For example, have one base view of the main assembly, and no more than 4 other projected, detailed, or section views.
- Minimize the number of sheets in a drawing file.
- Before inserting a .bmp into a title block, make sure the .bmp is saved in the smallest file size permitted by your company's standards. In Microsoft Paint, the default file type is 24 bit-Bitmap. Reducing the file type to 16 Color or Monochrome type Bitmap, will increase capacity.
- In the Drawing tab in Document Settings, set Always in Bitmap Resolution drop-down menu with a low bitmap resolution to help reduce memory consumption when working with large or complex models of shaded views.