Returns the inverse of Frame f. An inverse of a Frame can be considered equivalent to the inverse of the transformation matrix represented by the Frame .
Frames define coordinate systems. They are essentially transformation matrices from the "world" coordinate frame . Frames can be used to position Parts , but rules regarding frames are ignored when constraint-based positioning is used. This behavior is controlled by the ignorePosition? parameter, which is common to all positionable designs .
invertFrame ( f As Frame ) As Frame
Argument | Type | Description |
---|---|---|
f | Frame | The frame for which the inverse is sought. |