The Rotation_Layer Controller is created and used by the Animation Layer system to manage layers of Rotation controllers.
Available in 3ds Max 9 and higher.
Constructor
Class instances not creatable by MAXScript
Aliases
Rotation_Layer RotationLayer
Properties:
.average (Average_Weights) : boolean
Get/Set whether to average the layers' weights.
.exposedX (X) : float
Get/Set the exposed X value.
.exposedY (Y) : float
Get/Set the exposed Y value.
.exposedZ (Z) : float
Get/Set the exposed Z value.
.eulerXOrder (X_Axis_Euler_Order) : integer
Get/Set the Euler X axis order.
.eulerYOrder (Y_Axis_Euler_Order) : integer
Get/Set the Euler Y axis order.
.eulerZOrder (Z_Axis_Euler_Order) : integer
Get/Set the Euler Z axis order.
.BlendEulerAsQuat (IDS_BLEND_EULER_AS_QUAT) : boolean
Get/Set whether to blend Euler as Quaternion or not.
Rotation_Layer interfaces:
Interface:layer