NodeExposureInterface Struct Methods

The NodeExposureInterface structure provides methods to create a INodeExposureR Interface for a given node and get an existing interface from a node.

The Node Exposure Interface can be used to define the exposure of a scene node to various areas of the 3ds Max User Interface. By default, all scene nodes are visible to all areas of the 3ds Max UI, but by creating a Node Exposure Interface and changing the exposure settings in it, a node could be excluded from sub-systems like the Select By Name dialog, the Schematic View and the Track View.

Available in 3ds Max 2008 and higher. Previously available in the Avguard Extensions.

Methods:

<INodeExposureR Interface>NodeExposureInterface.Create <node>      

Creates the node exposure interface if not already present, and returns the INodeExposureR Interface value.

<INodeExposureR Interface>NodeExposureInterface.Get <node>   

Returns the node exposure interface if already created, otherwise returns 'undefined'

Both methods return a Function Published Interface value:

Interface: INodeExposureR 

Methods:

<boolean><INodeExposureR>.isExposed <integer>ui 

Returns true if the the node is exposed to the UI sub-system corresponding to the 0-based index.

Possible values for 'ui' are:

0 - SelectObjects (Select By Name dialog)

1 - SchematicView

2 - Maxscript -- currently unsupported

3 - Merge -- currently unsupported

4 - MergeAnimation -- currently unsupported

5 - Replace -- currently unsupported

6 - KeyEditor

7 - CurveEditor

8 - RangeEditor

9 - Updates -- removes the node from participating in scene updates

As noted above, values 2 through 5 currently have no affect!

<void><INodeExposureR>.SetExposedInAll <boolean>state 

This method sets all node exposures to the given Boolean value.

If the argument is false , the node will be excluded from all UI areas of exposure.

If the argument is true , the node will be exposed to all UI sub-systems.

Note:

The Updates flag is not set by this function. It must be set using SetExposed().

<void><INodeExposureR>.SetExposed <boolean>state <integer>ui 

This method sets the node exposure for the specific UI area defined by the second argument to the Boolean value defined by the first argument.

FOR EXAMPLE:

theNode = Sphere()
theInterface = NodeExposureInterface.Create theNode
theInterface.SetExposed false 0

will make the newly created sphere invisible to the Select By Name dialog.

<void><INodeExposureR>.BakeExposure() 

See 'Class INodeExposure' in the SDK help file for more information on this interface.