This Function Publishing Interface is exposed by the CATLimbData2ReferenceTarget : ReferenceTarget of all 3ds Max CAT Limb Bones.
Properties:
.IKTarget: node : Read
Contains the IK Target Node.
Read-only.
.UpNode: node : Read
Contains the Up Node.
Read-only.
.IsLeg: boolean : Read
Contains true if the Limb Bone is part of a Leg, false if it is not.
Read-only.
.IsArm: boolean : Read
Contains true if the Limb Bone is part of an Arm, false if it is not.
Read-only.
.LMR: integer : Read|Write
Get/set the location of the bone as follows:
-1 - Left
0 - Middle
1 - Right
.SymLimb: Interface : Read
Contains the Interface of the Symmetrical Limb. This allows for very fast access to the opposite side of the rig.
Read-only.
.Palm: Interface : Read
Contains the controller of the Palm.
Read-only.
.Collarbone: Interface : Read
Contains the controller of the Limb's Collar Bone.
Read-only.
Methods:
<node>CreateIKTarget()
Creates an IK Target node and returns it.
<void>RemoveIKTarget()
Removes the IK Target.
<void>MoveIKTargetToEndOfLimb()
Moves the IK Target to the end of the Limb.
<node>CreateUpNode()
Creates an Up Node and returns it.
<void>RemoveUpNode()
Removes the Up Node.
<Interface>CreatePalmAnkle()
Creates a Palm Ankle and returns its Interface.
<void>RemovePalmAnkle()
Removes the Palm Ankle.
<Interface>CreateCollarbone()
Creates a Collar Bone and returns its interface.
<void>RemoveCollarbone()
Removes the Collar Bone.
Exposed by