mCloth - superclass: modifier; super-superclass:MAXWrapper - 65:0 - classID:#(685326, 452282)
The mCloth modifier implements the MassFX compatible component of the Cloth system of 3ds Max.
Available in 3ds Max 2013 and higher.
Constructor:
mCloth...
Properties:
<mCloth>.behavior Integer default: 0; Cloth_behavior
Get/set the state of the "Cloth Behavior" drop-down list.
Possible values are:
0 - Dynamic
1 - Kinematic
<mCloth>.untilframeenable Boolean default: False; until_frame
Get/set the state of the "Unit Frame" checkbox.
<mCloth>.kinematic_until_frame Float default: 0
Get/set the value of the "Unit Frame" spinner
<mCloth>.inherit_velocity Boolean default: False
Get/set the state of the "Inherit Velocity" checkbox.
<mCloth>.enablelivedrag Boolean default: False; Enable_Live_Drag
Get/set the state of the "Live Drag" checkbutton.
Currently no effect.
<mCloth>.do_gravity Boolean default: True
Get/set the state of the "Use Global Gravity" checkbox.
When set to True, the Gravity settings of the MassFX Dialog will be used.
When set to False, the global Gravity will be ignored.
<mCloth>.forceList Array default: #()
Get/set the list of Scene Forces to apply to the Cloth simulation.
<mCloth>.showCurrentState Boolean default: False; Show_Current_State
<mCloth>.showTargetState Boolean default: False; Show_Target_State
<mCloth>.gravity Float default: 1.0
Get/set the value of the "Gravity Scale" spinner.
<mCloth>.density Float default: 50.0
Get/set the value of the "Density" spinner.
<mCloth>.stretchiness Float default: 0.0; Stretching_Stiffness
Get/set the value of the "Stretchiness" spinner.
<mCloth>.bendiness Float default: 0.0; Bend_Stiffness
Get/set the value of the "Bendiness" spinner.
<mCloth>.do_bending_ortho Boolean default: True
Get/set the state of the "Use Ortho Bending" checkbox.
<mCloth>.damping_coefficient Float default: 0.5; Damping
Get/set the value of the "Damping" spinner.
<mCloth>.friction Float default: 0.5
Get/set the value of the "Friction" spinner.
<mCloth>.compressions_limit Float default: 1.0; compression_limit
Get/set the value of the "Compression > Limit" spinner.
<mCloth>.compressions_stiffness Float default: 1.0; compression_stiffness
Get/set the value of the "Compression > Stiffness" spinner.
<mCloth>.do_pressure Boolean default: False
<mCloth>.pressure Float default: 0.0
<mCloth>.self_collision Boolean default: True; enable_self_collision
Get/set the state of the "Self Collisions" checkbox.
<mCloth>.self_thickness Float default: 0.2; Self_Collision_Thickness
Get/set the value of the "Self Thickness spinner.
<mCloth>.enable_collision Boolean default: True
Get/set the state of the "Collide To Rigid Objects" checkbox.
<mCloth>.thickness Float default: 0.01
Get/set the value of the "Thickness" spinner.
<mCloth>.two_way_collision Boolean default: True; do_two_way_collisions
Get/set the state of the "Push Rigid Objects" checkbox.
<mCloth>.attachToCollide Boolean default: False; Attach_to_Collide
Get/set the state of the "Attach To Colliders" checkbox.
<mCloth>.attachment_response_coefficient Float default: 0.2; attachment_response_coeff
Get/set the value of the "Influence" spinner.
<mCloth>.attachment_tear_factor Float default: 1.5
Get/set the value of the "Detach Past" spinner.
<mCloth>.tearable Boolean default: False
Get/set the state of the "Allow Tearing" checkbox.
<mCloth>.tear_factor Float default: 1.5
Get/set the value of the "Tear Past" spinner.
<mCloth>.weldMethod Integer default: 1; Weld_Method
Get/set the state of the "Weld Prior To Tearing" radio buttons control.
Possible values are:
0 - Vertices
1 - Normals
2 - Don't Weld
<mCloth>.showTension Boolean default: False; Show_Tension
Get/set the state of the "Tension" checkbox.
<mCloth>.tensionScale Float default: 1.0; Tension_Scale
Get/set the value of the "Tension" spinner.
<mCloth>.do_hard_stretch_limitation Boolean default: False
Get/set the state of the "Anti-Stretch" checkbox.
<mCloth>.hard_stretch_limitation Float default: 1.0
Get/set the value of the "Limit" spinner.
<mCloth>.com_damping Boolean default: False; do_com_damping
Get/set the state of the "Use COM Damping" checkbox.
<mCloth>.hardware Boolean default: False; do_hardware_simulation
Get/set the state of the "Hardware Acceleration" checkbox.
<mCloth>.solver_iterations Integer default: 5
Get/set the value of the "Solver Iter." spinner.
<mCloth>.Hierarchical_Solver_Iterations Integer default: 2
Get/set the value of the "Hier. Sol. Iter." spinner.
<mCloth>.hierarchical_Levels Integer default: 0
Get/set the value of the "Hier. Levels" spinner.
<mCloth>.cacheFile String default: undefined; Cache_File
Get/set the cache file name.
<mCloth>.simOnRender Boolean default: False; Simulate_on_Render
Get/set the simulate on render option. Default is False. When set to True, mCloth simulation can be performed before rendering if necessary.
<mCloth>.do_bending Boolean default: True
Get/set the state of the Do Bending option. Default is True. When set to False, no bending will be simulated.
<mCloth>.do_damping Boolean default: True
Get/set the state of the Do Damping option. Default is True. When set to False, no damping will be performed.
<mCloth>.do_untangling Boolean default: False
Get/set whether to perform untangling. Default is False. When set to True, the mCloth will attempt to untangle.
<mCloth>.do_inter_collision Boolean default: False
Get/set whether to perform inter-collisions. Default is False. When set to True, the mCloth will calculate inter-collisions.
<mCloth>.do_adhere Boolean default: False
Get/set the enabled state of the Adhere option. Default is False. When set to True, the cloth will adhere to rigid bodies it collided with.
<mCloth>.min_adhere_velocity Float default: 1.0
Get/set the minimum adhere velocity.
<mCloth>.do_fluid_collision Boolean default: False
Get/set the state of the Fluid Collision option. Default is False. When set to True, fluid collisions will be calculated.
<mCloth>.disable_dynamic_ccd Boolean default: True
Get/set the disabled state of Dynamic Continuous Collision Detection option. Default is True. When set to False, dynamic CCD will be performed.
<mCloth>.collision_response_coefficient Float default: 1.0
Get/set the Collision Response coefficient. This can be used to scale up and down the response to collisions.
<mCloth>.to_fluid_response_coefficient Float default: 1.0; to_fluid_response_coeff
Get/set the Collision Response To Fluid coefficient.
<mCloth>.from_fluid_response_coefficient Float default: 1.0; from_fluid_response_coeff
Get/set the Collision Response From Fluid coefficient.
<mCloth>.is_static Boolean default: False
Get/set the Static state of the mCloth. Default is false.
<mCloth>.visualization Boolean default: False
Get/set the enabled state of the Visualization.
<mCloth>.validbounds Boolean default: False; do_valid_bounds
Get/set whether to validate bounds.
<mClothGroup>.useSoftSelection Boolean default: False; Use_Soft_Selection
Get/set the state of the Soft-Selection "Use Soft-Selection" checkbox.
<mClothGroup>.softselUseEdgeDistance Boolean default: False; Use_Edge_Distance
Get/set the state of the Soft-Selection "Edge Distance" checkbox.
<mClothGroup>.softselEdgeDist Integer default: 1; Edge_Distance
Get/set the value of the Soft-Selection "Edge Distance" spinner.
<mClothGroup>.softselAffectBackfacing Boolean default: True; Affect_Backfacing
Get/set the state of the Soft-Selection "Edge Distance" checkbox.
<mClothGroup>.softselFalloff Float default: 20.0; Falloff
Get/set the value of the Soft-Selection "Falloff" spinner.
<mClothGroup>.softselPinch Float default: 0.0; Pinch
Get/set the value of the Soft-Selection "Pinch" spinner.
<mClothGroup>.softselBubble Float default: 0.0; Bubble
Get/set the value of the Soft-Selection "Bubble" spinner.
<mClothGroup>.useTextureMap Boolean default: False; Use_Texture_Map
Get/set the state of the Soft-Selection "Use Texture Map" checkbox.
<mClothGroup>.texture Map default: undefined; TextureMap
Get/set the texture map of the Soft-Selection .
<mClothGroup>.map Integer default: 0; Map_Channel_Type
Get/set the state of the Soft-Selection "Mapping Channel" radio buttons.
Possible values are:
0 - Map
1 - Vertex Color
<mClothGroup>.mapChannel Integer default: 1; Map_Channel
Get/set the value of the Soft-Selection "Map" spinner.
When a named Point Group is created in the mCloth modifier, it will appear as a property of the mCloth with the same name as the group definition, e.g Group001.
Alternatively, you can use the mClothOps Interface's method <mCloth>.getGroupParamBlock <GroupName>
to get the Parameter Block of the Group by name and access its properties.
A Group exposes the following properties:
<mClothGroup>.Active Boolean default: True
Get/set the state of the Group Constraint's "On" checkbox.
<mClothGroup>.Is_Soft Boolean default: False
Get/set the state of the Group Constraint's "Soft Constraint" checkbox.
<mClothGroup>.Strength Float default: 100.0
Get/set the value of the Group Constraint's "Strength" spinner.
<mClothGroup>.Damping Float default: 10.0
Get/set the value of the Group Constraint's "Damping" spinner.
<mClothGroup>.Use_Edge_Distance Boolean default: False
Get/set the state of the Group Constraint's "Edge Distance" checkbox.
<mClothGroup>.Edge_Distance Integer default: 1
Get/set the value of the Group's Soft-Selection "Edge Distance" spinner.
<mClothGroup>.Affect_Backfacing Boolean default: True
Get/set the state of the Group Constraint's "Edge Distance" checkbox.
<mClothGroup>.Falloff Float default: 20.0
Get/set the value of the Group's Soft-Selection "Falloff" spinner.
<mClothGroup>.Pinch Float default: 0.0
Get/set the value of the Group's Soft-Selection "Pinch" spinner.
<mClothGroup>.Bubble Float default: 0.0
Get/set the value of the Group's Soft-Selection "Bubble" spinner.
<mClothGroup>.Use_Texture_Map Boolean default: False
Get/set the state of the "Use Texture Map" checkbox.
<mClothGroup>.Map_Channel_Type Integer default: 0
Get/set the Group's Mapping Channel Type.
Possible values are:
0 - Map
1 - Vertex Color
<mClothGroup>.mapChannel Integer default: 1; Map_Channel
Get/set the Group's Map Channel. Valid values are in the range from 1 to 99.
<mClothGroup>.Group_Name String default: "Group001"
Get/set the name of the group.
<mClothGroup>.Offset Float default: 1.0
Get/set the Offset value.
Unexposed to the UI.
<mClothGroup>.Offset_is_Relative Boolean default: True
Get/set whether the offset is relative or absolute.
Unexposed to the UI.
<mClothGroup>.Use_Vertex_Colors Boolean default: False
Unexposed to the UI.
Methods:
<paramBlock2><mCloth>.getObjectParamBlock <node>node
Returns the ParamBlock2 of the mCloth applied to the specified node.
<paramBlock2><mCloth>.getGroupParamBlock <string>groupname
Returns the ParamBlock2 of the specified named Point Group.
<integer><mCloth>.numberVertices <node>node
Returns the vertex count of the node the mCloth is applied to.
<void><mCloth>.selectVertices <bitArray>sel <node>node
Sets the vertex selection to the bitarray specified by the first argument. The second argument is the node the mCloth is applied to.
<bitArray><mCloth>.getSelectedVertices <node>node
Returns the vertex selection as a bitarray. The argument is the node the mCloth is applied to.
<integer><mCloth>.makePointGroup <bitArray>vertex_sel <node>node <string>name
Creates a Point Group from the specified vertex selection in the given node and assigns it the name specified by the third argument.
<void><mCloth>.makeConstraint <string>groupname <string>type <node>target_node
Creates a Constraint from the specified group of the given type using the given node.
<void><mCloth>.initPointgroup <string>groupname
Initializes the named Point Group.
<void><mCloth>.detachPointgroup <string>groupname
Detaches the named Point Group.
<void><mCloth>.deletePointgroup <string>groupname
Deletes the named Point Group.
<void><mCloth>.makeGroupConstraint <string>groupname <string>target_group
Constrains the group specified by name in the first argument to the target group specified by name in the second argument.
<void><mCloth>.simulate <boolean>show_dialog
Simulates the mCloth. The boolean argument controls whether the simulation dialog should be shown or not.
<void><mCloth>.simulateLocal <integer>stop_condition <float>param <boolean>damped
Performs a local simulation with the stop condition specified by the first argument.
<void><mCloth>.stopLocalSimulation()
Stops the local simulation.
<void><mCloth>.eraseSimulation()
Erases the simulation data.
<void><mCloth>.truncateSimulation()
Truncates the simulation.
<void><mCloth>.setInitialState <node>node
Sets the node's Initial State.
<void><mCloth>.resetState <node>node
Resets the node's state.
<void><mCloth>.grabState <node>node
<void><mCloth>.delObjectCache <node>node
Deletes the object cache of the specified node.
<void><mCloth>.exportCache <node>node <string>filename
Exports the cache of the specified node to the file provided by the second argument.
<void><mCloth>.importCache <node>node <string>filename
Imports the cache specified by the second argument into the node given by the first argument.
<void><mCloth>.loadCache <node>node
Loads the cache of the specified node.
<void><mCloth>.loadAllCaches()
Loads all caches.
<void><mCloth>.saveCache <node>node
Saves the cache of the specified node.
<void><mCloth>.saveExtraCache <node>node
Saves the extra cache of the specified node.
<void><mCloth>.saveAllCaches()
Saves the caches of all nodes.
<void><mCloth>.saveAllExtraCaches()
Saves the extra caches of all nodes.
<value><mCloth>.getObjectProperty <node>node <string>property
Returns the given node's property value. The second argument specifies the property name as string.
<void><mCloth>.createKeys()
Bakes the simulation to keys.
<void><mCloth>.setObjectType <node>node <integer>type <boolean>updateSim
Set the Object Type of the specified node to the integer passed as second argument. If the third argument is True, the simulation will be updated.
<integer><mCloth>.getObjectType <node>node
Get the Object Type as Integer.
<void><mCloth>.setObjectProperty <node>node <string>property <value>value
Set the Object Property with name specified by the second argument in the node given by the first argument to the value provided by the third argument.
<TSTR array><mCloth>.showObjectProperties()
Show the Object Properties of the specified node.
<void><mCloth>.addForceField <node>node
Add Force Field to the specified node.
<void><mCloth>.removeForceField <node>node
Remove Force Field from the specified node.
<void><mCloth>.flagParticles <bitArray>sel
Flag the particles specified by the vertex selection bitarray.
<integer><mCloth>.makeTear <bitArray>vertex_sel <node>node <string>name
Create a Tear using the specified vertex selection bitarray in the node given by the second argument and name the tear using the third argument.
<void><mCloth>.clearTears <node>node
Clear the Tears definitions in the specified node.