Particle Flow is an extremely versatile and powerful particle system for 3ds Max. Like with most components of 3ds Max, Particle Flow classes are largely exposed to MAXScript giving the user access to creation parameters, properties and methods. In addition, Particle Flow features MAXScript-based operators and tests and provides support for scripting control over certain values via Particle Flow’s value channels.
The following Chapters describe various aspects of Particle Flow access in MAXScript:
Using MAXScript with Particle Flow
Limitations on using MAXScript with Particle Flow
Particle Flow Internal Classes