biped.getNode <biped | biped_ctrl> <name | index> [link:<int_link>]
Returns the specified limb node where the second argument can be a named limb (like #larm, #rarm, or #lfingers) or an integer index. If you do not specify the link argument, the top (first) node is returned. If the specified node does not exist, a value of undefined is returned.
EXAMPLE
--you can get the left hand as follows: biped.getNode $ #lArm link:4
The top level and their link nodes in a Biped are:
Index | Limb Name | Link Nodes in Link Index Order | |||
---|---|---|---|---|---|
1 | #larm | L Clavicle | L UpperArm | L Forearm | L Hand |
2 | #rarm | R Clavicle | R UpperArm | R Forearm | R Hand |
3 | #lfingers | L Finger0 | L Finger01 | L Finger02 | L Finger1 |
L Finger11 | L Finger12 | L Finger2 | L Finger21 | ||
L Finger22 | L Finger3 | L Finger31 | L Finger32 | ||
L Finger4 | L Finger41 | L Finger42 | |||
4 | #rfingers | R Finger0 | R Finger01 | R Finger02 | R Finger1 |
R Finger11 | R Finger12 | R Finger2 | R Finger21 | ||
R Finger22 | R Finger3 | R Finger31 | R Finger32 | ||
R Finger4 | R Finger41 | R Finger42 | |||
5 | #lleg | L Thigh | L Calf | L HorseLink | L Foot |
6 | #rleg | R Thigh | R Calf | R HorseLink | R Foot |
7 | #ltoes | L Toe0 | L Toe01 | L Toe02 | L Toe1 |
L Toe11 | L Toe12 | L Toe2 | L Toe21 | ||
L Toe22 | L Toe3 | L Toe31 | L Toe32 | ||
L Toe4 | L Toe41 | L Toe42 | |||
8 | #rtoes | R Toe0 | R Toe01 | R Toe02 | R Toe1 |
R Toe11 | R Toe12 | R Toe2 | R Toe21 | ||
R Toe22 | R Toe3 | R Toe31 | R Toe32 | ||
R Toe4 | R Toe41 | R Toe42 | |||
9 | #spine | Spine | Spine1 | Spine2 | Spine3 |
Spine4 | |||||
10 | #tail | Tail | Tail1 | Tail2 | Tail3 |
Tail4 | |||||
11 | #head | Head | |||
12 | #pelvis | Pelvis | |||
13 | #vertical | Biped COM | |||
14 | #horizontal | Biped COM | |||
15 | #turn | Biped COM | |||
16 | #footprints | Footsteps | |||
17 | #neck | Neck | Neck1 | Neck2 | Neck3 |
Neck4 | |||||
18 | #pony1 | Ponytail1 | Ponytail11 | Ponytail12 | Ponytail13 |
Ponytail14 | |||||
19 | #pony2 | Ponytail2 | Ponytail21 | Ponytail22 | Ponytail23 |
Ponytail24 | |||||
20 | #prop1 | Prop1 | |||
21 | #prop2 | Prop2 | |||
22 | #prop3 | Prop3 | |||
101 | #lfArmTwist | L ForeTwist | L ForeTwist1 | L ForeTwist2 | L ForeTwist3 |
L ForeTwist4 | L ForeTwist5 | L ForeTwist6 | L ForeTwist7 | ||
L ForeTwist8 | L ForeTwist9 | ||||
102 | #rfArmTwist | R ForeTwist | R ForeTwist1 | R ForeTwist2 | R ForeTwist3 |
R ForeTwist4 | R ForeTwist5 | R ForeTwist6 | R ForeTwist7 | ||
R ForeTwist8 | R ForeTwist9 | ||||
103 | #lUparmTwist | L UpTwist | L UpTwist1 | L UpTwist2 | L UpTwist3 |
L UpTwist4 | L UpTwist5 | L UpTwist6 | L UpTwist7 | ||
L UpTwist8 | L UpTwist9 | ||||
104 | #rUparmTwist | R UpTwist | R UpTwist1 | R UpTwist2 | R UpTwist3 |
R UpTwist4 | R UpTwist5 | R UpTwist6 | R UpTwist7 | ||
R UpTwist8 | R UpTwist9 | ||||
105 | #lThighTwist | L ThighTwist | L ThighTwist1 | L ThighTwist2 | L ThighTwist3 |
L ThighTwist4 | L ThighTwist5 | L ThighTwist6 | L ThighTwist7 | ||
L ThighTwist8 | L ThighTwist9 | ||||
106 | #rThighTwist | R ThighTwist | R ThighTwist1 | R ThighTwist2 | R ThighTwist3 |
R ThighTwist4 | R ThighTwist5 | R ThighTwist6 | R ThighTwist7 | ||
R ThighTwist8 | R ThighTwist9 | ||||
107 | #lCalfTwist | L CalfTwist | L CalfTwist1 | L CalfTwist2 | L CalfTwist3 |
L CalfTwist4 | L CalfTwist5 | L CalfTwist6 | L CalfTwist7 | ||
L CalfTwist8 | L CalfTwist9 | ||||
108 | #rCalfTwist | R CalfTwist | R CalfTwist1 | R CalfTwist2 | R CalfTwist3 |
R CalfTwist4 | R CalfTwist5 | R CalfTwist6 | R CalfTwist7 | ||
R CalfTwist8 | R CalfTwist9 | ||||
109 | #lHorseTwist | L HorseTwist | L HorseTwist1 | L HorseTwist2 | L HorseTwist3 |
L HorseTwist4 | L HorseTwist5 | L HorseTwist6 | L HorseTwist7 | ||
L HorseTwist8 | L HorseTwist9 | ||||
110 | #rHorseTwist | R HorseTwist | R HorseTwist1 | R HorseTwist2 | R HorseTwist3 |
R HorseTwist4 | R HorseTwist5 | R HorseTwist6 | R HorseTwist7 | ||
RHorseTwist8 | R HorseTwist9 |
biped.maxNumNodes <biped | biped_ctrl>
Maximum nodes supported by Biped.
See the description of biped.getNode()
for a list of the top level nodes.
biped.maxNumLinks <biped | biped_ctrl>
Maximum link nodes supported by Biped.
See the description of biped.getNode()
for a list of the link nodes.
EXAMPLE
bipObj = biped.createNew 100 0 [0,0,0] arms:true neckLinks:5\ spineLinks:5 legLinks:4 tailLinks:5 ponyTail1Links:5 \ ponyTail2Links:5 fingers:5 fingerLinks:3 toes:5\ toeLinks:3 ankleAttach:0.3 trianglePelvis:True \ prop1Exists:True prop2Exists:True prop3Exists:True \ forearmTwistLinks:4 nn = biped.maxNumNodes bipObj nl = biped.maxNumLinks bipObj for i = 1 to nn do ( anode = biped.getNode bipObj i if anode != undefined do ( format "% :\t%\n" i anode.name for j = 1 to nl do ( alink = biped.getNode bipObj i link:j if alink != undefined do format "% : % \t%\n" i j alink.name ) ) )
The above example code will give you all of the Biped nodes, but it will NOT give you the Biped twisty nodes.
In 3ds Max 7 it used to get the forearm twist nodes with ID 24 and 25, but that was all the twist nodes a Biped had.
In 3ds Max 8, twist nodes were added for the upper arms, calves, horse legs, and thighs.
maxNumNodes was changed to return 22 instead of 24, so one could no longer access the forearm twists.
The IDs of the forearm twists were changed, and newIDs were added for all of the other twists, but there were no methods to allow users to access the twists.
The following methods were added in 3ds Max 9 to allow user access to the twisty bones in a Biped. They each take a Biped controller as their only parameter:
Biped.maxTwistNodes <biped | biped_ctrl>
Number of twist node tracks supported by Biped.
See the description of biped.getNode()
for a list of the top level twist nodes.
Biped.maxTwistLinks <biped | biped_ctrl>
Maximum number of link nodes for each twist track supported by Biped.
See the description of biped. biped.getNode()
for a list of the link nodes.
Biped.getTwistStartId <biped | biped_ctrl>
Starting id for the twist nodes.
See the description of biped.getNode()
for a list of the twist nodes and their ids.
Below is an example which gets all of the twisty nodes in a Biped.
EXAMPLE
nn = biped.maxTwistNodes bipObj format "num twist nodes: %\n" nn nl = biped.maxTwistLinks bipObj format "max twist links: %\n" nl ts = biped.getTwistStartId bipObj format "twist start id: %\n" ts for i = ts to ts+nn-1 do ( anode = biped.getNode bipObj i if anode != undefined do ( format "% :\t%\n" i anode.name for j = 1 to nl do ( alink = biped.getNode bipObj i link:j if alink != undefined do ( format "% : % \t%\n" i j alink.name ) ) ) )