ScatterReferenceTarget - superclass: ReferenceTarget; super-superclass:MAXWrapper - 51:0 - classID: #(2055548930, 169758462)
Properties:
<ScatterReferenceTarget>.centerX Float default: 0.0 -- float
<ScatterReferenceTarget>.centerY Float default: 0.0 -- float
<ScatterReferenceTarget>.centerZ Float default: 0.0 -- float
<ScatterReferenceTarget>.childBbox BooleanClass default: true -- boolean; Include_childrens__bounding_boxes_in_spacing_calculations
<ScatterReferenceTarget>.cloneControllers BooleanClass default: true -- boolean; Clone_Controllers
<ScatterReferenceTarget>.cloneHierarchy BooleanClass default: true -- boolean; Clone_Hierarchy
<ScatterReferenceTarget>.cloneObject UndefinedClass default: undefined -- node; Object_to_Clone
<ScatterReferenceTarget>.cloneType Integer default: 0 -- radio button number; 0_copy__1_reference__2_instance
<ScatterReferenceTarget>.ComputeClones BooleanClass default: false -- boolean; Compute_Clones
<ScatterReferenceTarget>.ComputePositions BooleanClass default: false -- boolean; Compute_Positions
<ScatterReferenceTarget>.ComputeRotations BooleanClass default: false -- boolean; Compute_Rotations
<ScatterReferenceTarget>.ComputeScales BooleanClass default: false -- boolean; Compute_Scales
<ScatterReferenceTarget>.forwardAxis Integer default: 1 -- radio button number; 0_X__1_Y__2_Z
<ScatterReferenceTarget>.forwardAxisSign BooleanClass default: true -- boolean; 0_Minus__1_Plus
<ScatterReferenceTarget>.incPositionSeed BooleanClass default: true -- boolean; Increment_Position_Random_Seed
<ScatterReferenceTarget>.IncPosSeed BooleanClass default: false -- boolean; for_ScatterAll_operation
<ScatterReferenceTarget>.incRotationSeed BooleanClass default: true -- boolean; Increment_Rotation_Random_Seed
<ScatterReferenceTarget>.IncRotSeed BooleanClass default: false -- boolean; for_ScatterAll_operation
<ScatterReferenceTarget>.incScaleSeed BooleanClass default: true -- boolean; Increment_Scale_Random_Seed
<ScatterReferenceTarget>.IncSclSeed BooleanClass default: false -- boolean; for_ScatterAll_operation
<ScatterReferenceTarget>.lookAtTarget UndefinedClass default: undefined -- node; Look_At_Target
<ScatterReferenceTarget>.lookFrom Integer default: 0 -- radio button number; 0_Self__1_Selected_Object
<ScatterReferenceTarget>.lookFromObject UndefinedClass default: undefined -- node; Look_From_Object
<ScatterReferenceTarget>.lookTowards Integer default: 0 -- radio button number; 0_Self__1_Selected_Object
<ScatterReferenceTarget>.matchXtoYscale BooleanClass default: false -- boolean; X_Scale_same_as_Y_Scale
<ScatterReferenceTarget>.matchXtoZscale BooleanClass default: false -- boolean; X_Scale_same_as_Z_Scale
<ScatterReferenceTarget>.matchYtoXscale BooleanClass default: false -- boolean; Y_Scale_same_as_X_Scale
<ScatterReferenceTarget>.matchYtoZscale BooleanClass default: false -- boolean; Y_Scale_same_as_Z_Scale
<ScatterReferenceTarget>.matchZtoXScale BooleanClass default: false -- boolean; Z_Scale_same_as_X_Scale
<ScatterReferenceTarget>.matchZtoYScale BooleanClass default: false -- boolean; Z_Scale_same_as_Y_Scale
<ScatterReferenceTarget>.numClones Integer default: 10 -- integer; How_Many_to_Clone
<ScatterReferenceTarget>.ObjectsToScatter ArrayParameter default: #() -- node array; Object_to_Scatter
<ScatterReferenceTarget>.positionObject UndefinedClass default: undefined -- node; Grid_Box_Sphere_Surface
<ScatterReferenceTarget>.positionSeed Integer default: 0 -- integer; Position_Random_Seed
<ScatterReferenceTarget>.positionSpace Integer default: 0 -- radio button number; 0_Grid__1_Box___2_Sphere__3_Surface_4_Radial_Area
<ScatterReferenceTarget>.radius Float default: 10.0 -- float
<ScatterReferenceTarget>.rotationSeed Integer default: 0 -- integer; Rotation_Random_Seed
<ScatterReferenceTarget>.scaleSeed Integer default: 0 -- integer; Scale_Random_Seed
<ScatterReferenceTarget>.sideDeviation Float default: 0.0 -- float; Sideways_Deviation
<ScatterReferenceTarget>.spacing Float default: 1.0 -- float; Bounding_Box_Multiplier_for_Position_Spacing
<ScatterReferenceTarget>.surfaceOffset Float default: 0.0 -- float; Surface_Offset
<ScatterReferenceTarget>.UpAxis Integer default: 2 -- radio button number; 0_X__1_Y__2_Z
<ScatterReferenceTarget>.UpAxisSign BooleanClass default: true -- boolean; 0_Minus__1_Plus
<ScatterReferenceTarget>.upDownDeviation Float default: 0.0 -- float; Up_Down_Deviation
<ScatterReferenceTarget>.xScale Float default: 1.0 -- float; X_Scale
<ScatterReferenceTarget>.xScaleDeviation Float default: 0.0 -- float; X_Scale_Deviation
<ScatterReferenceTarget>.xyPlane BooleanClass default: false -- boolean; In_XY_Plane
<ScatterReferenceTarget>.yScale Float default: 1.0 -- float; Y_Scale
<ScatterReferenceTarget>.yScaleDeviation Float default: 0.0 -- float; Y_Scale_Deviation
<ScatterReferenceTarget>.zScale Float default: 1.0 -- float; Z_Scale
<ScatterReferenceTarget>.zScaleDeviation Float default: 0.0 -- float; Z_Scale_Deviation