Melt - superclass: modifier; super-superclass:MAXWrapper - classID: #(919621541, 1342646195)
Constructor
melt ...
Properties
<Melt>.Melt_Amount Float default: 0.0 -- animatable
The extent of the "decay", or melting effect applied to the gizmo, thus affecting the object.
<Melt>.Spread Float default: 19.0 -- animatable
Specifies how much the object and melt will spread as the Amount value increases. It’s basically a "bulge" along a flat plane.
<Melt>.Solidity_Preset Integer default: 0
The relative height of the center of the melted object. Less-solid substances like jelly tend to settle more in the center as they melt. This group provides several presets for different types of substances, as well as a Custom spinner for setting your own solidity:
0 - Ice (The default Solidity setting.)
1 - Glass (Uses a high Solidity setting to simulate glass.)
2 - Jelly (Causes a significant drooping effect in the center.)
3 - Custom (Sets any solidity between 0.2 and 30.0.)
<Melt>.Solidity_Custom_Value Float default: 1.0 -- animatable
Custom solidity value.
<Melt>.axis Integer default: 0
The axis (local to the object) on which the melt will occur. Note that this axis is local to the Melt gizmo and not related to the selected entity.
0- Z
1- Y
2- X
<Melt>.Negative_Axis Integer default: 0
Normally, the melt occurs from the positive direction toward the negative along a given axis. Turn on Flip Axis to reverse this direction.
0- Don’t Flip Axis
1- Flip Axis
<Melt>.center SubAnim default: SubAnim:Center -- point3; SubAnim
Get the center of the melt gizmo.
<Melt>.gizmo SubAnim
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the Melt modifier.
<Melt.gizmo>.position Point3 default: [0,0,0] -- animatable
The position of the gizmo. Translating the gizmo translates its center an equal distance.
<Melt.gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable
The rotation of the gizmo. Rotating the gizmo takes place with respect to its center.
<Melt.gizmo>.scale Point3 default: [1,1,1] -- animatable
The scaling of the gizmo. Scaling the gizmo takes place with respect to its center.
The following properties are defined by Melt, but are not used:
<Melt>.cut_Off__obsolete Float default: 0.0 -- animatable
<Melt>.Confine_To_Gizmo Integer default: 0