PathDeform - superclass: modifier; super-superclass:MAXWrapper - classID: #(2135386771, 731264007)
Constructor
PathDeform ...
Properties
<PathDeform>.path Node default: undefined
The selected path object.
<PathDeform>.Percent_along_path Float default: 0.0 -- animatable, percentage
Moves the object along the gizmo path based on a percentage of the path length.
<PathDeform>.Stretch Float default: 1.0 -- animatable
Scales the object along the gizmo path, using the object’s pivot point as the base of the scale.
<PathDeform>.rotation Float default: 0.0 -- animatable, angle
Rotates the object about the gizmo path.
<PathDeform>.Twist Float default: 0.0 -- animatable, angle
Twists the object about the path. The twist angle is based on the rotation of one end of the overall length of the path.
Typically, the deformed object takes up only a portion of the path, so the effect can be subtle.
<PathDeform>.axis Integer default: 2
The axus if the gizmo object which is aligned with the corresponding local axis of the path object:
0- X
1- Y
2- Z
<PathDeform>.Flip_deformation_axis Integer default: 0
When on, reverses the gizmo path 180 degrees about the specified axis.
0- Don’t flip
1- Flip
<PathDeform>.gizmo SubAnim
At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the modifier.
The PathDeform gizmo is a representation of the deforming path object, so transforming it determines which part of the path affects the modified object.
<PathDeform.Gizmo>.position Point3 default: [0,0,0] -- animatable
The position of the pathdeform gizmo.
<PathDeform.Gizmo>.rotation Quat default: (quat 0 0 0 1) -- animatable
The rotation of the pathdeform gizmo.
<PathDeform.Gizmo>.scale Point3 default: [1,1,1] -- animatable
The scale of the pathdeform gizmo.