Skin_Morph - superclass: modifier; super-superclass:MAXWrapper - 32:0 - classID: #(2060490561, 1770267731)
Constructors
Skin_Morph... MorphByBone ...
Properties
<Skin_Morph>.bones ArrayParameter default: #() --node array; Bone_Nodes; SubAnim
Get/set the bones array.
<Skin_Morph>.useSoftSelection BooleanClass default: false-- boolean; Use_Soft_Selection
Get/set the state of the Use Soft Selection checkbox.
<Skin_Morph>.selectionRadius Float default: 10.0 -- float; Selection_Radius
Get/set the Soft Selection Radius value.
<Skin_Morph>.useEdgeLimit BooleanClass default: false -- boolean; Use_Edge_Limit
Get/set the state of the Edge Limit checbox.
<Skin_Morph>.edgeLimit Integer default: 10 -- integer; Edge_Limit
Get/set the Soft Selection Edge Limit value.
<Skin_Morph>.falloffGraphs ArrayParameter default: #() -- max objectarray; Falloff_Graphs; SubAnim
<Skin_Morph>.softSelectionGraph CurveControl default: ReferenceTarget:Animatable -- max object; Soft_Selection_Graph; SubAnim
Accesses the Soft Selection Curve Control.
Skin_Morph.softSelectionGraph - superclass: ReferenceMaker; super-superclass:MAXWrapper - 1:1 - classID: #(341333875, 1211792847)
<Skin_Morph.softSelectionGraph>.curve_1 SubAnim default: SubAnim:Curve_1 -- SubAnimSkin_Morph.softSelectionGraph.curve_1 : MAXObject ;
Accesses the curve in the Soft Selection Curve Control.
<Skin_Morph>.targetNodes ArrayParameter default: #() -- node array; Node_List; SubAnim
Get/set the External Mesh Target nodes array.
<Skin_Morph>.enabled BooleanClassdefault: true -- boolean
Get/set the state of the Enabled checkbox.
<Skin_Morph>.MorphName String default: "Morph0" -- string
Get/set the name of the Morph.
<Skin_Morph>.influenceAngle Float default: 90.0 -- float; Influence
Get/set theInfluence Angle value.
<Skin_Morph>.falloff Integer default: 0 -- integer
Get/set the Falloff drop-down list selection. Possible values are:
0 - Linear
1 - Sinual
2 - Fast
3 - Slow
4 - Custom Falloff
<Skin_Morph>.jointType Integer default: 0 -- integer; Joint_Type
Get/set the Joint Type drop-down list selection. Possible values are:
0 - Ball Joint
1 - Planar Joint
<Skin_Morph>.reloadSelected BooleanClass default: false -- boolean; Only_Reload_Selected_Vertices
Get/set the state of the "Reload only selected verts" checkbox.
<Skin_Morph>.showMirrorPlane BooleanClass default: false-- boolean; Show_Mirror_Plane
Get/set the state of the Show Mirror Plane checkbox.
<Skin_Morph>.previewBone BooleanClass default: false -- boolean;Preview_Bones
Get/set the state of the Preview Bone checkbox.
<Skin_Morph>.previewVerts BooleanClass default: false -- boolean; Preview_Verts
Get/set the state of the Preview Vertices checkbox.
<Skin_Morph>.mirrorPlane Integer default: 0 -- integer; Mirror_Plane
Get/set the Mirror Plane axis. Possible values are:
0 - X
1 - Y
2 - Z
<Skin_Morph>.mirrorOffset Float default: 0.0 -- float; Mirror_Offset
Get/set the Mirror Offset value.
<Skin_Morph>.mirrorThreshold Float default: 1.0 -- float; Mirror_Threshold
Get/set the Mirror Threshold value.
<Skin_Morph>.safemode BooleanClass default: true -- boolean; Safe_Mode
Get/set the state of the Beginner Mode checkbox.
<Skin_Morph>.showDriverBone BooleanClass default: true-- boolean; Show_Driver_Bone
Get/set the state of the Show Driver Bone checkbox.
<Skin_Morph>.showMorphBone BooleanClass default: true --boolean; Show_Morph_Bone
Get/set the state of the Show Morph Bone checkbox.
<Skin_Morph>.showCurrentAngle BooleanClass default: true-- boolean; Show_Current_Angle
Get/set the state of the Show Current Angle checkbox.
<Skin_Morph>.showEdges BooleanClass default:true -- boolean; Show_Edges
Get/set the state of the Show Edges checkbox.
<Skin_Morph>.matrixSize Float default: 10.0 -- float; Matrix_Size
Get/set the matrix size value.
<Skin_Morph>.boneSize Float default: 1.0 -- float; Bone_Size
Get/set the bones size value.
<Skin_Morph>.showLimitAngle BooleanClass default: false-- boolean; Show_Limit_Angle
When set to true, shows the Limit Angle in the viewport.
<Skin_Morph>.showDeltas BooleanClass default:true -- boolean; Show_Deltas
When set to true, shows the Deltas in the viewport.
<Skin_Morph>.showX BooleanClass default: true -- boolean; Show_X
<Skin_Morph>.showY BooleanClass default: true -- boolean; Show_Y
<Skin_Morph>.showZ BooleanClass default: true -- boolean; Show_Z
Interface:skinMorphOps
Methods:
<void>addBone <node>node
Adds the specified bone to the Bones list under Parameters.
<void>removeBone <node>node
Removes the specified bone from the Bones list under Parameters.
<void> selectBone <node>node <string>morphName
Selects the specified bone from the specified morph.
<void>selectVertices <node>node <bitArray>sel
Selects the vertices of the specified node using the specified bitArray.
<boolean>isSelectedVertex <node>node <integer>vertexIndex
Returns true if the indexed vertex of the specified node is selected
<void>resetSelectionGraph()
Resets the Soft Selection graph. Corresponds to pressing the Reset Graph button in the Selection rollout.
<void>ring()
Corresponds to pressing the Ring button in the Selection rollout.
<void>loop()
Corresponds to pressing the Loop button in the Selection rollout.
<void>shrink()
Corresponds to pressing the Shrink button in the Selection rollout.
<void>grow()
Corresponds to pressing the Grow button in the Selection rollout.
<void>createMorph <node>node
Corresponds to pressing the Create Morph button.
<void>removeMorph <node>node <string>morphName
Corresponds to pressing the Delete Morph button.
<void>editMorph <boolean>edit
Corresponds to pressing the Edit button.
<void>clearSelectedVertices()
Corresponds to pressing the Clear Verts button.
<void>resetOrientation <node>node <string>morphName
Affects the specified node and morph. Corresponds to pressing the Reset Orient. button with the corresponding morph and node selected.
<void>deleteSelectedVertices()
Corresponds to pressing the Remove Verts button.
<void>editFalloffGraph <node>node <string>morphName
Corresponds to pressing the G button next to the Falloff drop-down list when in Custom Falloff mode for the specified node and morph. Opens a Custom Falloff curve editor.
EXAMPLE
$Cylinder01.modifiers[1].editFalloffGraph $Bone01 -->"Morph 0" --Cylinder01 is the node the Skin_Morph is assigned to --Bone01 is the bone node --"Morph 0" is the name of the morph
<void>setExternalNode <node>morphnode <string>morphName <node>externalnode
Sets the external Mesh for the specified node and morph to the supplied externalNode. Corresponds to using the External Mesh button.
<void>reloadTarget <node>node <string>morphName
Corresponds to pressing the Reload Target button for the specified node and morph.
<void>mirrorPaste <node>node
Corresponds to pressing the Paste Mirror button for the specified node.
<void>moveVerts <point3>vec
Moves the selected vertices by the specified vector.
<void>transformVerts<<matrix3>tmMotion <matrix3>tmToLocalSpace
Transforms the verticesiusing the given matrices.
<matrix3>boneGetInitialNodeTM <node>node
Returns the initial node transformation matrix of the specified bone node.
<void>boneSetInitialNodeTM <node>node <matrix3>tm
Sets the initial node transformation matrix of the specified bone node to the supplied matrix value.
<matrix3>boneGetInitialObjectTM <node>node
Returns the initial object transformation matrix of the specified bone node.
<void>boneSetInitialObjectTM <node>node <matrix3>tm
Sets the initial object transformation matrix of the specified bone node to the supplied matrix value.
<matrix3>boneGetInitialParentTM <node>node
Returns the initial parent transformation matrix of the specified bone node.
<void>boneSetInitialParentTM <node>node <matrix3>tm
Sets the initial parent transformation matrix of the specified bone node to the supplied matrix value.
<integer>numberOfBones()
Returns the number of bones in the modifier as integer.
<integer>boneGetNumberOfMorphs <node>node
Returns the number of morphs for the specified bone node.
<string>boneGetMorphName <node>node <integer>index
Returns the name of the indexed morph of the specified bone node.
<void>boneSetMorphName <node>node <integer>index <string>name
Sets the name of the indexed morph of the specified bone node to the given string.
<float>boneGetMorphAngle <node>node <integer>index
Returns the morph angle of the indexed morph of the specified bone node.
<void>boneSetMorphAngle <node>node <integer>index <float>angle
Sets the morph angle of the indexed morph of the specified bone node to the given angle.
<matrix3>boneGetMorphTM <node>node <integer>index
Returns the morph transformation matrix of the indexed morph of the specified bone node.
<void>boneSetMorphTM <node>node <integer>index <matrix3>tm
Sets the morph transformation matrix of the indexed morph of the specified bone node to the given matrix3 value.
<matrix3>boneGetMorphParentTM <node>node <integer>index
Returns the morph's parent transformation matrix of the indexed morph of the specified bone node.
<void>boneSetMorphParentTM <node>node <integer>index <matrix3>tm
Sets the morph's parent transformation matrix of the indexed morph of the specified bone node to the given matrix3 value.
<boolean>boneGetMorphIsDead <node>node <integer>index
Returns true if the indexed morph of the specified bone node is dead, false otherwise.
<void>boneSetMorphSetDead <node>node <integer>index <boolean>dead
Sets the dead state of indexed morph of the specified bone node to the given boolean value.
<boolean>boneGetMorphNumPoints <node>node <integer>index
Returns the number of points of the indexed morph of the specified bone node.
<void>boneSetMorphNumPoints <node>node <integer>index <integer>numPoints
Sets the number of points of the indexed morph of the specified bone node to the given integer value.
<integer>boneGetMorphVertID <node>node <integer>morphIndex <integer>ithVertIndex
Returns the Vertex ID of the indexed morph of the specified bone node as integer.
<void>boneSetMorphVertID <node>node <integer>morphIndex <integer>ithVertIndex <integer>index
Sets the Vertex ID of the indexed morph of the specified bone node to the given integer value.
<point3>boneGetMorphVec <node>node <integer>morphIndex <integer>ithVertIndex
Returns the Morph Vector of the indexed morph of the specified bone node as Point3 value
<void>boneSetMorphVec <node>node <integer>morphIndex <integer>ithVertIndex <point3>vec
Sets the Morph Vector of the indexed morph of the specified bone node to the given Point3 value
<point3>boneGetMorphVecInParentSpace <node>node <integer>morphIndex <integer>ithVertIndex
Returns the Morph Vector in parent space of the indexed morph of the specified bone node as Point3 value
<void>boneSetMorphVecInParentSpace <node>node <integer>morphIndex <integer>ithVertIndex <point3>vec
Sets the Morph Vector in parent space of the indexed morph of the specified bone node to the given Point3 value
<point3>boneGetMorphBasePoint <node>node <integer>morphIndex <integer>ithVertIndex
Returns the Base Point of the indexed morph of the specified bone node as Point3 value
<void>boneSetMorphBasePoint <node>node <integer>morphIndex <integer>ithVertIndex <point3>point
Sets the Base Point of the indexed morph of the specified bone node to the given Point3 value
<node>boneGetMorphOwner <node>node <integer>morphIndex <integer>ithVertIndex
Returns the owner node of the indexed vertex in the indexed morph of the specified bone node
<void>boneSetMorphOwner <node>node <integer>morphIndex <integer>ithVertIndex <node>node
Sets the owner of the indexed vertex in the indexed morph of the specified bone node to the given node.
<integer>boneGetMorphFalloff <node>node <integer>morphIndex
Returns the falloff of the indexed morph of the specified bone node
<void>boneSetMorphFalloff <node>node <integer>morphIndex <integer>falloff
Sets the falloff of the indexed morph of the specified bone node
<float>getWeight <node>node <string>morphName
Returns the Weigth of the indexed morph of the specified bone node
<boolean>boneGetMorphEnabled <node>node <integer>morphIndex
Returns the Enabled state of the indexed morph of the specified bone node
<void>boneSetMorphEnabled <node>node <integer>morphIndex <boolean>enabled
Sets the Enabled state of the indexed morph of the specified bone node to the given boolean value.
<void>update()
Forces an update of the Skin_Morph modifier.