The SpaceWarp Binding SpacewarpModifiers are not directly created in MAXScript, but are created and applied to a node using the bindSpaceWarp()
method. Most of the SpacewarpModifiers do not have any additional properties.
Constructors and Properties
bindSpaceWarp <node> <spaceBend_node>
bindSpaceWarp <node> <spaceNoise_node>
bindSpaceWarp <node> <spaceSkew_node>
bindSpaceWarp <node> <spaceStretch_node>
bindSpaceWarp <node> <spaceTaper_node>
bindSpaceWarp <node> <spaceTwist_node>
bindSpaceWarp <node> <bomb_node>
bindSpaceWarp <particlesys_node> <deflector_node>
bindSpaceWarp <node> <spaceDisplace_node>
bindSpaceWarp <node> <spaceFFDBox_node>
bindSpaceWarp <node> <spaceFFDCyl_node>
bindSpaceWarp <node> <gravity_node>
bindSpaceWarp <node> <motor_node>
bindSpaceWarp <particlesys_node> <path_Follow_node>
bindSpaceWarp <node> <pbomb_node>
bindSpaceWarp <node> <PDynaFlect_node>
bindSpaceWarp <particlesys_node> <POmniFlect_node>
bindSpaceWarp <node> <pushSpaceWarp_node>
bindSpaceWarp <node> <spaceRipple_node>
<RippleBinding>.Flexibility Float default: 1.0 -- animatable
bindSpaceWarp <particlesys_node> <sdeflector_node>
bindSpaceWarp <node> <SDynaFlect_node>
bindSpaceWarp <particlesys_node> <SOmniFlect_node>
bindSpaceWarp <node> <conformSpaceWarp_node>
bindSpaceWarp <particlesys_node> <uDeflector_node>
bindSpaceWarp <node> <UDynaFlect_node>
bindSpaceWarp <particlesys_node> <UOmniFlect_node>
bindSpaceWarp <node> <spaceWave_node>
<WaveBinding>.Flexibility Float default: 1.0 -- animatable
bindSpaceWarp <node> <wind_node>