Spindle - superclass: GeometryClass; super-superclass:node - classID: #(319493147, 78863102)
Constructor:
spindle...
Properties:
<Spindle>.radius Float default: 0.0 -- animatable
The radius of the spindle.
<Spindle>.height Float default: 0.0 -- animatable
The height of the spindle, along the central axis.
Negative values create the spindle below the construction plane.
<Spindle>.Cap_Height Float default: 0.0 -- animatable
The height of the conical caps.
The minimum value is 0.1; the maximum value is ½ the absolute value of the Height setting.
<Spindle>.blend Float default: 0.0 -- animatable
When greater than 0, creates a bevel at the edge of the caps.
<Spindle>.sides Integer default: 12 -- animatable
The number of sides around the spindle.
Higher numbers shade and render as true circles with Smooth on.
Lower numbers create regular polygonal objects with Smooth off.
<Spindle>.Cap_Segments Integer default: 5 -- animatable
The number of concentric divisions along the center of the spindle's top and bottom.
<Spindle>.Height_Segments Integer default: 1 -- animatable
The number of divisions along the spindle's major axis.
<Spindle>.Smooth_On Integer default: 1 -- animatable
Turns on/off smooth:
0- off
1- on
<Spindle>.Slice_On Integer default: 0 -- animatable
Turn on/off slice:
0- off
1- on
<Spindle>.Slice_From Float default: 0.0 -- animatable, angle
The start angle (on the local Z-axis) for slicing.
<Spindle>.Slice_To Float default: 0.0 -- animatable, angle
The stop angle (on the local Z-axis) for slicing.
<Spindle>.mapCoords Integer default: 1
1- enable mapping coordinates,
0 - disable mapping coordinates.
Interfaces:
Interface:realWorldMapSizeInterface
Properties:
.realWorldMapSize : boolean : Read|Write
Enables/disables the real-world map size option.
Available in 3ds Max 8 and higher.