Target_Sphere : Light

Target_Sphere - superclass: light; super-superclass:node - 63:14 - classID: #(872184553, 1413692869) 

Constructor

Target_Sphere...   

In 3ds Max 2009 and higher, any Photometric Light can be turned into a Target_Area light by setting its .type property to #Target_Sphere. See Photometric Light Classes for details.

Properties

See Photometric Lights Common Properties, Operators, and Methods