Rectangle - superclass: shape; super-superclass:node - classID: #(4197, 0)
Constructor
rectangle...
Properties
<Rectangle>.length Float default: 10.0 -- animatable
The size of the rectangle along the local Y axis.
<Rectangle>.width Float default: 25.0 -- animatable
The size of the rectangle along the local X axis.
<Rectangle>.Corner_Radius Float default: 0.0 -- animatable; alias: cornerRadius
Creates rounded corners. When set to 0, the rectangle contains 90-degree corners.
<Rectangle>.steps Integer default: 6
The number of divisions between each vertex.
<Rectangle>.optimize Boolean default: true
When on, removes unneeded steps from straight segments in the spline.
<Rectangle>.adaptive Boolean default: false
When on, adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.
<Rectangle>.render_renderable BooleanClass default: false -- boolean; renderable
Toggles the "Enable in Renderer" checkbox on and off.Available in 3ds Max 8 and higher.
<Rectangle>.render_displayRenderMesh BooleanClass default: false -- boolean; displayRenderMesh
Toggles the "Enable In Viewport" checkbox on and off. When set to true, the mesh will be displayed in the viewports.Available in 3ds Max 8 and higher.
<Rectangle>.render_useViewportSettings BooleanClass default: false -- boolean; useViewportSettings
Toggles the "Use Viewport Settings" checkbox on and off. When set to true, the mesh displayed in the viewport will use the Viewport settings. When false, the Renderer settings will be used for the viewport mesh, too. Available in 3ds Max 8 and higher.
<Rectangle>.render_mapcoords BooleanClass default: false -- boolean; mapcoords
Toggles mapping coordinates generation on and off. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.Available in 3ds Max 8 and higher.
<Rectangle>.realWorldMapSize BooleanClass default: false -- boolean
Toggles the real-world map size option on and off.Available in 3ds Max 8 and higher.
<Rectangle>.render_displayRenderSettings BooleanClass default: true -- boolean; displayRenderSettings
Toggles the state of the Viewport/Renderer radio buttons. When set to true, the Renderer settings will be displayed in the rollout. When false, the Viewport settings will be shown instead.Available in 3ds Max 8 and higher.
<Rectangle>.render_rectangular BooleanClass default: false -- boolean
When set to true, enables the Rectangular cross-section mode to be used in the renderer. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Renderer mode.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_rectangular BooleanClass default: false -- boolean
When set to true, enables the Rectangular cross-section mode to be used in the viewports. When false (default), enables the Radial cross-section mode. Corresponds to the Radial/Rectangular radio buttons in the UI in Viewport mode.Available in 3ds Max 8 and higher.
<Rectangle>.render_thickness Float default: 1.0 -- animatable; thickness
Get/Set the diameter of the Radial renderable spline mesh.Available in 3ds Max 8 and higher.
<Rectangle>.render_sides Integer default: 12 -- animatable; sides
Get/Set the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.Available in 3ds Max 8 and higher.
<Rectangle>.render_angle Float default: 0.0 -- animatable; angle
Get/Set therotational position of the Radial cross-section in the renderer.Available in 3ds Max 8 and higher.
<Rectangle>.render_length Float default: 6.0 -- animatable
Get/Set the length of the Rectangular renderable spline mesh.Available in 3ds Max 8 and higher.
<Rectangle>.render_width Float default: 2.0 -- animatable
Get/Set the width of the Rectangular renderable spline mesh.Available in 3ds Max 8 and higher.
<Rectangle>.render_angle2 Float default: 0.0 -- animatable
Get/Set rotational position of the Radial cross-section in the renderer.Available in 3ds Max 8 and higher.
<Rectangle>.render_aspect_locked BooleanClass default: false -- boolean
Controls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_thickness Float default: 1.0 -- float; viewport_thickness
Get/Set the diameter of the Radial renderable spline mesh in the viewport.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_sides Integer default: 12 -- integer; viewport_sides
Gets/Sets the number of sides for the Radial spline mesh in the viewports. A value of 4 will give you a square cross section, for example.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_angle Float default: 0.0 -- float; viewport_angle
Gets/Sets the rotational position of the cross-section in the viewports.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_length Float default: 6.0 -- float
Get/Set the length of the Rectangular spline mesh in the viewports.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_width Float default: 2.0 -- float
Get/Set the width of the Rectangular spline mesh in the viewports.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_angle2 Float default: 0.0 -- float
Get/Set rotational position of the Rectangular cross-section in the viewports.Available in 3ds Max 8 and higher.
<Rectangle>.render_viewport_aspect_locked BooleanClass default: false -- boolean
Controls the state of the Aspect Lock checkbutton. When set to true, changing the Width will affect the Height and vice-versa, preserving the aspect at the time the lock was engaged.Available in 3ds Max 8 and higher.
<Rectangle>.render_auto_smooth BooleanClass default: true -- boolean
Controls the state of the Auto Smooth checkbox. When set to true, auto smoothing will be enabled.Available in 3ds Max 8 and higher.
<Rectangle>.render_threshold Float default: 40.0 -- animatable;
Get/set the Auto Smooth Threshold value.Available in 3ds Max 8 and higher.