UOmniFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(436029718, 1434415577)
Constructor
UOmniFlect...
Properties
<UOmniFlect>.'time on' Integer default: 0 -- animatable; alias: time_on
Time at which deflection starts.
<UOmniFlect>.'time off' Integer default: 16000 -- animatable; alias: time_off
Time at which deflection ends.
<UOmniFlect>.affects Float default: 10000.0 -- animatable; percentage; alias: reflects
Percentage of particles to be reflected by the UOmniFlect.
<UOmniFlect>.bounce Float default: 1.0 -- animatable
This multiplier specifies how much of the initial speed of the particle is maintained after collision with the UOmniFlect.
<UOmniFlect>.bouncevar Float default: 0.0 -- animatable; percentage; alias: bounce_variation
Specifies the variation of Bounce applied to the range of particles.
<UOmniFlect>.chaos Float default: 0.0 -- animatable
Applies a random variation to the bounce angle.
When set to 0.0 (no chaos), all particles bounce off the UOmniFlect surface perfectly (like banking pool balls).
A non-zero setting causes the deflected particles to scatter.
<UOmniFlect>.Refracts Float default: 100.0 -- animatable, percentage
Specifies the percentage of particles not already reflected that will be refracted by the UOmniFlect.
<UOmniFlect>.'pass velocity' Float default: 1.0 -- animatable; alias: pass_velocity
Specifies how much of a particle's initial speed is maintained after passing through the UOmniFlect.
<UOmniFlect>.'passvel var' Float default: 0.0 -- animatable; percentage; alias: pass_velocity_variation
Specifies the variation of Pass Velocity applied to the range of particles.
<UOmniFlect>.refraction Float default: 50.0 -- animatable; percentage; alias: distortion
Controls the angle of refraction. A value of 0 means there's no refraction.
A value of 100% sets the angle of the particles to be parallel with the UOmniFlect surface.
A value of -100% sets the angle perpendicular to the surface.
The Distortion effect is reversed when particles strike the UOmniFlect from the back side.
<UOmniFlect>.'refraction var' Float default: 0.0 -- animatable; percentage; alias: distortion_variation
Specifies a range of variation of the Distortion effect.
<UOmniFlect>.Diffusion Float default: 0.0 -- animatable, percentage
Applies a diffusion effect to the refraction by randomly modifying each particle's Distortion angle by the Diffusion angle.
This effectively scatters the particles into a hollow cone.
<UOmniFlect>.'diffusion var' Float default: 0.0 -- animatable; percentage; alias: diffusion_variation
Specifies a range of variation of the Diffusion value.
<UOmniFlect>.Friction Float default: 0.0 -- animatable
When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior.
As the Friction value increases, particles begin to rebound at incorrect angles and with greater speed.
<UOmniFlect>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritance
Determines how much of a moving UOmniFlect's speed is applied to reflected or refracted particles.
<UOmniFlect>.deceleration Float default: 1.0 -- animatable
The deceleration value for the particles.
<UOmniFlect>.'decel var' Float default: 0.0 -- animatable; percentage
The range of variation in decelerations values.
<UOmniFlect>.spawn Float default: 100.0 -- animatable; percentage; alias: spawn_percentage
Specifies the percentage of particles that can use spawn effects
<UOmniFlect>.Pass_Velocity Float default: 1.0 -- animatable
Specifies how much of the particle's initial speed is maintained after passing through the UOmniFlect.
<UOmniFlect>.Pass_Velocity_Variation Float default: 0.0 -- animatable, percentage
Specifies the variation of the Pass Velocity setting applied to the range of particles.
<UOmniFlect>.radius Float default: 0.0 -- animatable; alias: icon_size
The size of the UOmniFlect icon.
*getPropnames()*
and *showProperties()*
show two sets of parameters called *Pass_Velocity*
and *Pass_Velocity_Variation*
. The first set is for Refraction, the second for Spawn Effects Only groups. Due to this sharing of property names, you cannot access the Spawn Effects Only *Pass_Velocity*
and *Pass_Velocity_Variation*
using their property names. You can access the value assigned to these parameters, and their controller if assigned, as subAnims 17 and 18 of the base object.Associated Methods
bindSpaceWarp <particlesys_node> <UOmniFlect_node>
Associated Binding Modifier
UOmniFlectMod
This modifier is automatically created by the *bindSpaceWarp()*
method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.