UOmniFlect : SpacewarpObject

UOmniFlect - superclass: SpacewarpObject; super-superclass:node - classID: #(436029718, 1434415577) 

Constructor

UOmniFlect...   

Properties

<UOmniFlect>.'time on' Integer default: 0 -- animatable; alias: time_on 

Time at which deflection starts.

<UOmniFlect>.'time off' Integer default: 16000 -- animatable; alias: time_off 

Time at which deflection ends.

<UOmniFlect>.affects Float default: 10000.0 -- animatable; percentage; alias: reflects 

Percentage of particles to be reflected by the UOmniFlect.

<UOmniFlect>.bounce Float default: 1.0 -- animatable 

This multiplier specifies how much of the initial speed of the particle is maintained after collision with the UOmniFlect.

<UOmniFlect>.bouncevar Float default: 0.0 -- animatable; percentage; alias: bounce_variation 

Specifies the variation of Bounce applied to the range of particles.

<UOmniFlect>.chaos Float default: 0.0 -- animatable 

Applies a random variation to the bounce angle.

When set to 0.0 (no chaos), all particles bounce off the UOmniFlect surface perfectly (like banking pool balls).

A non-zero setting causes the deflected particles to scatter.

<UOmniFlect>.Refracts Float default: 100.0 -- animatable, percentage 

Specifies the percentage of particles not already reflected that will be refracted by the UOmniFlect.

<UOmniFlect>.'pass velocity' Float default: 1.0 -- animatable; alias: pass_velocity 

Specifies how much of a particle's initial speed is maintained after passing through the UOmniFlect.

<UOmniFlect>.'passvel var' Float default: 0.0 -- animatable; percentage; alias: pass_velocity_variation 

Specifies the variation of Pass Velocity applied to the range of particles.

<UOmniFlect>.refraction Float default: 50.0 -- animatable; percentage; alias: distortion 

Controls the angle of refraction. A value of 0 means there's no refraction.

A value of 100% sets the angle of the particles to be parallel with the UOmniFlect surface.

A value of -100% sets the angle perpendicular to the surface.

The Distortion effect is reversed when particles strike the UOmniFlect from the back side.

<UOmniFlect>.'refraction var' Float default: 0.0 -- animatable; percentage; alias: distortion_variation 

Specifies a range of variation of the Distortion effect.

<UOmniFlect>.Diffusion Float default: 0.0 -- animatable, percentage 

Applies a diffusion effect to the refraction by randomly modifying each particle's Distortion angle by the Diffusion angle.

This effectively scatters the particles into a hollow cone.

<UOmniFlect>.'diffusion var' Float default: 0.0 -- animatable; percentage; alias: diffusion_variation 

Specifies a range of variation of the Diffusion value.

<UOmniFlect>.Friction Float default: 0.0 -- animatable 

When set to 0.0 (the default), the surface of the deflector is treated as frictionless, and there's no change in the particle behavior.

As the Friction value increases, particles begin to rebound at incorrect angles and with greater speed.

<UOmniFlect>.inheritVelocity Float default: 1.0 -- animatable; alias: velocity_inheritance 

Determines how much of a moving UOmniFlect's speed is applied to reflected or refracted particles.

<UOmniFlect>.deceleration Float default: 1.0 -- animatable 

The deceleration value for the particles.

<UOmniFlect>.'decel var' Float default: 0.0 -- animatable; percentage 

The range of variation in decelerations values.

<UOmniFlect>.spawn Float default: 100.0 -- animatable; percentage; alias: spawn_percentage 

Specifies the percentage of particles that can use spawn effects

<UOmniFlect>.Pass_Velocity Float default: 1.0 -- animatable 

Specifies how much of the particle's initial speed is maintained after passing through the UOmniFlect.

<UOmniFlect>.Pass_Velocity_Variation Float default: 0.0 -- animatable, percentage 

Specifies the variation of the Pass Velocity setting applied to the range of particles.

<UOmniFlect>.radius Float default: 0.0 -- animatable; alias: icon_size 

The size of the UOmniFlect icon.

Note: *getPropnames()* and *showProperties()* show two sets of parameters called *Pass_Velocity* and *Pass_Velocity_Variation* . The first set is for Refraction, the second for Spawn Effects Only groups. Due to this sharing of property names, you cannot access the Spawn Effects Only *Pass_Velocity* and *Pass_Velocity_Variation* using their property names. You can access the value assigned to these parameters, and their controller if assigned, as subAnims 17 and 18 of the base object.

Associated Methods

bindSpaceWarp <particlesys_node> <UOmniFlect_node> 

Associated Binding Modifier

UOmniFlectMod 

This modifier is automatically created by the *bindSpaceWarp()* method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.