gravity - superclass: SpacewarpObject; super-superclass:node - classID: #(938556, 0)
Constructor
gravity...
Properties
<Gravity>.strength Float default: 1.0 -- animatable
Increasing Strength increases the effect of gravity; that is, how objects move in relation to the Gravity icon's direction arrow.
Strength less than 0.0 creates negative gravity, which repels particles moving in the same direction and attracts particles moving in the opposite direction.
When Strength is set to 0.0, the Gravity space warp has no effect.
<Gravity>.decay Float default: 0.0 -- animatable
When Decay is set to 0.0, the Gravity space warp has the same strength throughout world space. Increasing the Decay value causes gravity strength to diminish as distance increases from the position of the gravity warp object.
<Gravity>.gravitytype Integer default: 0
Set the type of gravity effect:
0- Planar
1- Spherical
<Gravity>.showRange Boolean default: false
When on, and when the *decay*
value is greater than 0.0, icons in the viewports indicate the range at which the force of gravity is half the maximum value.
<Gravity>.iconsize Float default: 10.0 -- animatable
Size of the Gravity warp object icon, in active units.
You set the initial size when you drag to create the Gravity object.
This value does not change the gravity effect.
<Gravity>.hoopson Boolean default: true
When on, and when the *decay*
value is greater than 0.0, icons in the viewports indicate the range at which the force of gravity is half the maximum value.
For the Planar option, the indicators are two planes; for use the Spherical option, the indicator is a double-hooped sphere.
Associated Methods
bindSpaceWarp <node> <gravity_node>
Associated Binding Modifier
GravityBinding
This modifier is automatically created by the *bindSpaceWarp()*
method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.