PBomb - superclass: SpacewarpObject; super-superclass:node - classID: #(1277169139, 439646839)
Constructor
PBomb...
Properties
<PBomb>.symmetry Integer default: 0
The shape, or pattern of the blast effect:
0 - Spherical (The blast force radiates outward from the PBomb icon in all directions. The icon looks like a spherical anarchist's bomb.)
1 - Cylindrical (The blast force radiates outward from and normal to the central axis, or core of the cylindrical icon. The icon looks like a stick of dynamite with a fuse.)
2 - Planar (The blast force radiates both up and down, perpendicular to the plane of the planar icon. The icon looks like a plane with arrows pointing up and down along the direction of the blast force.)
<PBomb>.chaos Float default: 10.0 -- percentage
The blast forces vary for each particle or each frame, an effect similar to Brownian motion, with a rate of change in the direction of force equal to the rendering interval rate.
<PBomb>.Start_Time Time default: 30f
The frame number at which the impulse forces are first applied to the particles.
<PBomb>.Lasts_For Time default: 1f
The number of frames, beyond the first, over which the forces are applied.
This value should typically be a small number, such as between 0 and 3.
<PBomb>.strength Float default: 1.0 -- animatable
The change in velocity along the blast vector, in units per frame.
Increasing Strength increases the speed with which the particles are blown away from the bomb icon.
<PBomb>.Decay_Type Integer default: 1
Sets the decay type:
0 - Unlimited Range (The effects of the bomb icon reach all bound particles throughout the scene. This option ignores the Range setting, which specifies the distance of the PBomb effect.)
1 - Linear (The impulse forces decay linearly between the full Strength setting to a value of 0 at the specified Range setting.)
2 - Exponential (The impulse forces decay exponentially between the full Strength setting to a value of 0 at the specified Range setting.)
<PBomb>.range Float default: 1000.0 -- animatable
The maximum distance, in units, over which the PBomb icon affects the bound particle system. If the Range is large enough to reach only a portion of the particle system, only that part of the system is affected.
<PBomb>.Icon_Size Float default: 0.0
The overall size of the PBomb icon.
Associated Methods
bindSpaceWarp <node> <pbomb_node>
Associated Binding Modifier
PBombMod
This modifier is automatically created by the *bindSpaceWarp()*
method, and is not otherwise creatable by MAXScript. There are no properties associated with this binding modifier.