Light__Environment : RenderElement

Light__Environment - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1603234833, 1368149639)

The Light__Environment RenderElement is used to output the environment lights contribution pass of the iRay renderer. Available in 3ds Max 2015 and higher.

Constructors:

Light__Environment... 
irayEnvLight...

Properties:

<Light__Environment>.atmosphereOn     BooleanClass    default: true   --  boolean

Get/set whether to include atmospheric effects in the Render Element.

<Light__Environment>.bitmap     UndefinedClass    default: undefined   --  bitmap

Contains the Render Element's internal bitmap.

Read-only.

<Light__Environment>.elementName     String    default: "Light Environment"   --  string

Get/set the name of the Render Element.

<Light__Environment>.enabled     BooleanClass    default: true   --  boolean

Get/set the enabled state of the Render Element.

<Light__Environment>.filterOn     BooleanClass    default: true   --  boolean; FilteringOn

Get/set the state of the Render Element's filter option.

<Light__Environment>.lpeName     String    default: "Le.*E"   --  string; LPE

Get/set the Light Path Expression string of the Render Element.

The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.