Light__Environment - superclass: RenderElement; super-superclass:MAXWrapper - 6:0 - classID: #(1603234833, 1368149639)
The Light__Environment RenderElement is used to output the environment lights contribution pass of the iRay renderer. Available in 3ds Max 2015 and higher.
Constructors:
Light__Environment...
irayEnvLight...
Properties:
<Light__Environment>.atmosphereOn BooleanClass default: true -- boolean
Get/set whether to include atmospheric effects in the Render Element.
<Light__Environment>.bitmap UndefinedClass default: undefined -- bitmap
Contains the Render Element's internal bitmap.
Read-only.
<Light__Environment>.elementName String default: "Light Environment" -- string
Get/set the name of the Render Element.
<Light__Environment>.enabled BooleanClass default: true -- boolean
Get/set the enabled state of the Render Element.
<Light__Environment>.filterOn BooleanClass default: true -- boolean; FilteringOn
Get/set the state of the Render Element's filter option.
<Light__Environment>.lpeName String default: "Le.*E" -- string; LPE
Get/set the Light Path Expression string of the Render Element.
The Light Path Expression is a regular expression which controls which light transport paths to include in the Render Element's output.