I am trying to rotate a unit vector around 360 degrees in steps of 2 degrees. It only needs to rotate around the Z axis, X and Y stay the same.
The Matrix3 Values topic provides convenient ways to transform vectors (Point3 values) including rotation about the world Z axis! You can simply construct a rotate Z Matrix value and transform the original vector using it:
SCRIPT
resetMaxFile #noPrompt --reset the file theV = normalize [5,0,10] --the vector to rotate, normalized to unit vector theStep = 10 --the step by which you want to rotate --rotate from 0 to 360-theStep with step TheStep: for a = 0 to 360-theStep by theStep do ( rm = rotateZMatrix a --create a rotation matrix from the value theRotV = theV * rm --transform the original vector using the matrix format "%: %\n" a theRotV --print the result to Listener c = cylinder() --create a cylinder c.dir = theRotV --orient along the vector to see what it looks like )
The results looks like a muffin!