MAXScript does no code optimization. You must do your own optimizations.
Try to avoid running the same calculation more than once, or interrogating the same value in the same node more than once.
TEST CASE:
fn test4a inVal = ( local res = 0 for i = 1 to 100 do res += ((inVal * 10) + i) res ) --show the same nice black-red gradient
fn test4b inVal = ( local res = 0 local temp = inVal * 10 for i = 1 to 100 do res += (temp + i) res )
FOR 100,000 ITERATIONS:
test4a 0 -- 20562 msec. test4b 0 -- 17797 msec.
In another example, a typical example of a script that you want to be as fast as possible is a Particle Flow Script Operator. In a typical Script Operator, you usually go through all particles in the Particle Container of the current Event and perform some operations on each one of them.
The Proceed handler typically looks like the following:
GOOD CODE:
on Proceed pCont do ( count = pCont.NumParticles() for i in 1 to count do ( pCont.particleIndex = i pCont.particleVector = pCont.ParticlePosition ) )
Note that the 'count' variable containing the number of particles to be processed is evaluated only once and then used as the top limit of the i loop.
Writing the same as the following:
BAD CODE:
on Proceed pCont do ( for i in 1 to pCont.NumParticles() do ( pCont.particleIndex = i pCont.particleVector = pCont.ParticlePosition ) )
This will be a bad idea because in the case of 1 million particles, the expression pCont.NumParticles()
will be evaluated 1 million times instead of just once.
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