The Undefined class implements the value used in uninitialized variables and array members.
There is one distinguished instance of the Undefined class in the reserved system variable undefined
.
Constructor
undefined
EXAMPLES
MyLight = Targetspot pos:[10,20,100] target:(box()) -- check to see if MyLight has a target if MyLight.target != undefined then -- distance from light to target dist=distance MyLight.pos MyLight.target.pos else -- distance from light to [0,0,0] dist=length MyLight.pos -- set CH_Hand1 to undefined so can test later to see if deleted --deleteChangeHandler CH_Hand1; CH_Hand1=undefined