Starting with 3ds Max 2012, Scripts and MacroScripts can use Resource IDs in place of strings.
This simplifies the localization of scripts significantly:
All hard-coded English strings can be replaced with Resource IDs and the Resource IDs together with the original values can be stored in a Resource file.
The Resource file can then be translated into multiple languages and the corresponding language version can be loaded automatically according to the 3ds Max Language Settings.
A Resource ID is identified as a name surrounded by tildes, for example LIGHT_LISTER_DIALOG_NAME.
If MAXScript encounters a Resource ID at compile time, it will search for and load the Resource File that contains the Resource ID / Resource Value pairs and will use the Resource Value in place of the Resource ID. Note that MAXScript will disregard matched files with a size of 0, and will continue searching as described below.
The search for the Resource File will be performed as follows:
Errors and warnings related to loading MacroScripts and especially issues with Resource IDs, Values and Files will be reported to the MAXScript Listener.
'Resource files (.res)' files are now supported in the MAXScript Editor's *File > Open** and File > Save dialogs.