The <utility_body>
of a scripted utility definition is composed of a sequence of utility clauses as follows:
<utility_body> ::= { <utility_clause> }+
where
<utility_clause> ::= <rollout_clause> | <nested_rollout>
A <utility_clause>
can contain one or more instances of <rollout_clause>
or <nested_rollout>
. A nested rollout is basically another self-contained rollout definition which can be used to construct scripted utilities with multiple rollouts or populate rollout floater windows that may be associated with the utility. A <nested_rollout>
is defined as follows:
rollout <var_name> <description_string> [ rolledUp:<boolean> ] [ silentErrors:<boolean> ] \
[ autoLayoutOnResize:<boolean> ]
(
<rollout_body>
)
where
<rollout_body> ::= { <utility_clause> }+
In other words, a rollout definition is identical to a utility definition except its description string is not displayed in the Utilities list in the MAXScript rollout. In fact, a utility can just be considered a special case of a rollout, and both are instances of the Rollout class.
As an example, consider the following script. In this script, line 1 defines the start of the utility, and the utility body is lines 2 through 42. The following line ranges are utility clauses: 3 (a rollout clause), 5 to 9 (a nested rollout), 11 to 30 (a nested rollout), 32 to 35 (a rollout clause), and 37 to 40 (a rollout clause).
SCRIPT
utility MyUtil "My Utility" ( local pot rollout bout "About My Utility" ( button aboutMU "About" width:45 height:20 on aboutMU pressed do messagebox "My First Utility\nby ME\nVersion .1"\ title:"About My Utility" ) -- end rollout bout rollout creator "The Teapot" ( group "Object Creator" ( button tea "Teapot" spinner rad "Radius" range:[10,50,20] type:#integer spinner seg "Segments" range:[4,32,12] type:#integer scale:1 ) on tea pressed do ( pot=teapot radius:rad.value pot.name="TestPot" pot.segs=seg.value ) -- end on tea pressed on rad changed value do pot.radius=value on seg changed value do pot.segs=seg.value ) -- end rollout creator on MyUtil open do ( addRollout bout addRollout creator ) -- end on MyUtil open on MyUtil close do ( removeRollout bout removeRollout creator ) -- end on MyUtil close ) -- end utility MyUtil
The Utilities panel rollouts created by the previous script look like the following:
Multiple rollouts defined in a utility
You can also define rollouts outside utility definitions when you want to add them to a rollout floater window that may not be associated with a scripted utility. This is described more fully in Rollout Floater Windows.
A value is created for a utility or rollout when the script defining the utility or rollout is executed. In general, the lifetime of a utility value is the entire 3ds Max session, unless a new utility with the same name is executed. The lifetime of a rollout defined in a utility is the lifetime of the utility value. The lifetime of a rollout defined outside a utility is the lifetime of the context the rollout was defined in. For more information, see Scope of Variables.