NetworkRTT()

The networkRTT() function allows you to send render to texture jobs to a network renderer. It takes the form:

networkRTT <nodes> [ manager:<string> jobname:<string> jobdescription:<string> ]

The <nodes> can be a single node or node selection.

The manager, jobname, and jobdescription parameters are optional, and if not specified, this method opens the Network Job Assignment dialog without a server or job specified. If either the manager or jobdescription parameter is specified, then the jobname parameter must also be specified.

The manager parameter specifies the name of an existing network manager. For more information about getting network render manager information via MAXScript, see Inferface: NetRender.

The jobname and jobdescription parameters specify strings to use for the job name and its description.