3DXI

The 3ds Max Data Exchange Interface (3DXI, previously named IGame) was developed in response to the need for easy-to-use data extraction tools. Game software developers, in particular, have their hands full programming their games while game artists are busy creating visuals using 3ds Max. These game developers needed a quick way to export artist-created 3ds Max scenes with only a minimal understanding of the extensive 3ds Max SDK. 3DXI is now used by a broader group of export tool developers as the applicability of 3ds Max has broadened to other markets.