The following global functions can be used to easily create default standard materials:
NewDefaultStdMat()
- Creates a new 3ds Max Standard material (StdMat
).NewDefaultStdCubic()
- Creates a new 3ds Max Reflect/Refract texture (StdCubic
).NewDefaultStdMirror()
- Creates a new 3ds Max Flat Mirror texture (StdMirror
).NewDefaultStdFog()
- This function creates a new 3ds Max Fog atmospheric effect (StdFog
).NewDefaultMultiMtl
() - This function creates a new 3ds Max Multi/Sub-Object material (MultiMtl
).NewDefaultBitmapTex
() - This function creates a new 3ds Max Bitmap texture (BitmapTex
).NewDefaultCompositeTex
() - This function creates a new 3ds Max Composite texture (MultiTex
).NewDefaultMixTex
() - This function creates a new 3ds Max Mix texture (MultiTex
).NewDefaultTintTex
() - This function creates a new 3ds Max Tint texture (MultiTex
).NewDefaultGradTex
() - This function creates a new 3ds Max Gradient texture (GradTex
).