Developers creating texture maps should use the constant text strings shown below to distinguish between the various types of maps so they can be separated in the Material/Map Browser.
TEXMAP_CAT_2D
[] - 2D maps.TEXMAP_CAT_3D
[] - 3D maps.TEXMAP_CAT_COMP
[] - Composite.TEXMAP_CAT_COLMOD
[] - Color modifier.TEXMAP_CAT_ENV
[] - Environment.The appropriate string should be returned by the ClassDesc::Category()
method of the Texture map. For example:
const TCHAR* Category() { return TEXMAP_CAT_3D; }