aligned_free(void *ptr) | MaxHeapOperators | static |
aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
CastShadows() | IGameObject | |
gameNode | IGameObject | protected |
gameObject | IGameObject | protected |
GetBoundingBox(Box3 &bb) | IGameObject | |
GetClassName()=0 | IExportEntity | pure virtual |
GetExcludedNode(int index)=0 | IGameLight | pure virtual |
GetExcludedNodesCount()=0 | IGameLight | pure virtual |
GetIGameModifier(int index) | IGameObject | |
GetIGameObjectTM() | IGameObject | |
GetIGameSkin() | IGameObject | |
GetIGameType()=0 | IGameObject | pure virtual |
GetIPropertyContainer() | IExportEntity | inlinevirtual |
GetLightAspectRatio()=0 | IGameLight | pure virtual |
GetLightAttenEnd()=0 | IGameLight | pure virtual |
GetLightAttenStart()=0 | IGameLight | pure virtual |
GetLightColor()=0 | IGameLight | pure virtual |
GetLightDecayStart()=0 | IGameLight | pure virtual |
GetLightDecayType()=0 | IGameLight | pure virtual |
GetLightFallOff()=0 | IGameLight | pure virtual |
GetLightHotSpot()=0 | IGameLight | pure virtual |
GetLightMultiplier()=0 | IGameLight | pure virtual |
GetLightOvershoot()=0 | IGameLight | pure virtual |
GetLightTarget()=0 | IGameLight | pure virtual |
GetLightType()=0 | IGameLight | pure virtual |
GetMaxObject() | IGameObject | |
GetMaxType() | IGameObject | |
GetNumModifiers() | IGameObject | |
GetSpotLightShape()=0 | IGameLight | pure virtual |
IGAME_BONE enum value | IGameObject | |
IGAME_CAMERA enum value | IGameObject | |
IGAME_DIR enum value | IGameLight | |
IGAME_FSPOT enum value | IGameLight | |
IGAME_HELPER enum value | IGameObject | |
IGAME_IKCHAIN enum value | IGameObject | |
IGAME_LIGHT enum value | IGameObject | |
IGAME_MAX_BONE enum value | IGameObject | |
IGAME_MAX_CAMERA enum value | IGameObject | |
IGAME_MAX_GEOM enum value | IGameObject | |
IGAME_MAX_HELPER enum value | IGameObject | |
IGAME_MAX_LIGHT enum value | IGameObject | |
IGAME_MAX_SHAPE enum value | IGameObject | |
IGAME_MAX_UNKNOWN enum value | IGameObject | |
IGAME_MESH enum value | IGameObject | |
IGAME_OMNI enum value | IGameLight | |
IGAME_SPLINE enum value | IGameObject | |
IGAME_TDIR enum value | IGameLight | |
IGAME_TSPOT enum value | IGameLight | |
IGAME_UNKNOWN enum value | IGameLight | |
IGAME_XREF enum value | IGameObject | |
IGameObject() | IGameObject | |
IGameObject(INode *node) | IGameObject | |
InitializeData() | IGameObject | inlinevirtual |
IsEntitySupported() | IExportEntity | inlinevirtual |
IsExcludeListReversed()=0 | IGameLight | pure virtual |
IsLightOn()=0 | IGameLight | pure virtual |
IsObjectSkinned() | IGameObject | |
IsObjectXRef() | IGameObject | |
IsRenderable() | IGameObject | |
LightType enum name | IGameLight | |
MaxType enum name | IGameObject | |
ObjectTypes enum name | IGameObject | |
operator delete(void *ptr) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
operator delete[](void *ptr) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
operator new[](size_t size) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
SetNode(INode *n) | IGameObject | protected |
~IExportEntity() | IExportEntity | inlinevirtual |
~IGameObject()=0 | IGameObject | pure virtual |