3ds Max C++ API Reference
|
This is the complete list of members for IGameScene, including all inherited members.
aligned_free(void *ptr) | MaxHeapOperators | static |
aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
GetIGameMaterial(Mtl *mat)=0 | IGameScene | pure virtual |
GetIGameNode(INode *node)=0 | IGameScene | pure virtual |
GetIGameNode(ULONG NodeID)=0 | IGameScene | pure virtual |
GetIGameNodeByType(IGameObject::ObjectTypes Type)=0 | IGameScene | pure virtual |
GetIGameTextureMap(Texmap *texMap)=0 | IGameScene | pure virtual |
GetRootMaterial(int index)=0 | IGameScene | pure virtual |
GetRootMaterialCount()=0 | IGameScene | pure virtual |
GetSceneEndTime()=0 | IGameScene | pure virtual |
GetSceneFileName()=0 | IGameScene | pure virtual |
GetSceneStartTime()=0 | IGameScene | pure virtual |
GetSceneTicks()=0 | IGameScene | pure virtual |
GetTopLevelNode(int index)=0 | IGameScene | pure virtual |
GetTopLevelNodeCount()=0 | IGameScene | pure virtual |
GetTotalNodeCount()=0 | IGameScene | pure virtual |
InitialiseIGame(bool selected=false)=0 | IGameScene | pure virtual |
InitialiseIGame(INode *root, bool Hierarchy=true)=0 | IGameScene | pure virtual |
InitialiseIGame(Tab< INode * > nodes, bool Hierarchy=true)=0 | IGameScene | pure virtual |
operator delete(void *ptr) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
operator delete[](void *ptr) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
operator new[](size_t size) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
ReleaseIGame()=0 | IGameScene | pure virtual |
SetPropertyFile(const MCHAR *fileName)=0 | IGameScene | pure virtual |
SetStaticFrame(int frameNum)=0 | IGameScene | pure virtual |
~IGameScene() | IGameScene | inlinevirtual |