3ds Max C++ API Reference
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This is the complete list of members for IHardwareRenderer, including all inherited members.
AcquireInterface() | BaseInterface | inlinevirtual |
AddLine(DWORD *vert, int vis)=0 | IHardwareShader | pure virtual |
AddTriangle(DWORD index, int *edgeVis)=0 | IHardwareShader | pure virtual |
aligned_free(void *ptr) | MaxHeapOperators | static |
aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
BeginDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
BeginEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
BeginEffectAccess(DWORD_PTR pEffect, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
BlendLayers()=0 | IHardwareRenderer | pure virtual |
BuildCubeMap(UINT size, UINT mipLevels, DWORD usage, DWORD format, DWORD_PTR *pTex)=0 | IHardwareRenderer | pure virtual |
BuildEffect(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
BuildIndexedBuffer(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
BuildMesh(DWORD nFaces, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
BuildMesh(IHardwareMesh *pHWMesh, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
BuildPixelShader(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
BuildTexture(BITMAPINFO *bmi, UINT mipLevels, DWORD usage, DWORD format)=0 | IHardwareRenderer | pure virtual |
BuildVertexDecl(DWORD nComp, DWORD *pUse, DWORD fComp)=0 | IHardwareRenderer | pure virtual |
BuildVertexShader(LPCSTR code)=0 | IHardwareRenderer | pure virtual |
CanCacheMeshData()=0 | IHardwareRenderer | pure virtual |
CanDepthPeel()=0 | IHardwareRenderer | pure virtual |
CanTryStrips()=0 | IHardwareShader | pure virtual |
CloneInterface(void *remapDir=NULL) | BaseInterface | inlinevirtual |
CreateLayer(int layerNum)=0 | IHardwareRenderer | pure virtual |
DeleteInterface() | BaseInterface | inlinevirtual |
DisplayAllTriangleEdges()=0 | IHardwareRenderer | pure virtual |
DrawIndexedBuffer(DWORD_PTR pBuffer, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
DrawLines()=0 | IHardwareShader | pure virtual |
DrawMesh(DWORD type, DWORD nPrim, DWORD *pAttr, DWORD nComp, DWORD *pUse, DWORD **ppInd, DWORD fComp, DWORD *pLen, float **ppData, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
DrawMesh(DWORD_PTR pMesh, DWORD attr, GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
DrawMeshStrips(MeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
DrawTriangles()=0 | IHardwareShader | pure virtual |
DrawWireMesh(WireMeshData *data, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
DXCacheUpdateVertexBuffer(DWORD_PTR pMesh, Point3 *vertexList, Point3 *gfxNormalList, Point3 *faceNormalList, BitArray &changedVerts, int count)=0 | IHardwareRenderer | pure virtual |
EndDeviceAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
EndEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
EndEffectAccess(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
EndLines(GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
EndNode(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
EndObject(Mesh *mesh)=0 | IHardwareShader | pure virtual |
EndObject(MNMesh *mnmesh)=0 | IHardwareShader | pure virtual |
EndTriangles(GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
FreeEffect(DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
FreeIndexedBuffer(DWORD_PTR pBuffer)=0 | IHardwareRenderer | pure virtual |
FreeMesh(DWORD_PTR pMesh)=0 | IHardwareRenderer | pure virtual |
FreePixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
FreeTexture(DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
FreeVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | pure virtual |
FreeVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
GetDiffuseColor()=0 | IHardwareRenderer | pure virtual |
GetID() | IHardwareRenderer | inlinevirtual |
GetInterface(Interface_ID id) | BaseInterface | virtual |
GetMaterial(int numMat)=0 | IHardwareShader | pure virtual |
GetMaxTexStages()=0 | IHardwareRenderer | pure virtual |
GetNumActiveWindows()=0 | IHardwareRenderer | pure virtual |
GetNumMultiPass(int numMtl)=0 | IHardwareShader | pure virtual |
GetPSID()=0 | IHardwareShader | pure virtual |
GetRndMode()=0 | IHardwareShader | pure virtual |
GetTypedInterface() | InterfaceServer | inline |
GetVSID()=0 | IHardwareShader | pure virtual |
immediateRelease enum value | BaseInterface | |
InitializeShaders(Mesh *mesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
InitializeShaders(MNMesh *mnmesh, BaseInterface *pbvs, Material *mtlArray, int numMtl, GFX_ESCAPE_FN fn)=0 | IHardwareShader | pure virtual |
LifetimeControl() | IHardwareRenderer | inlinevirtual |
LifetimeType enum name | BaseInterface | |
LoadEffect(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
LoadMesh(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
LoadPixelShader(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
LoadTexture(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
LoadVertexShader(LPCMSTR filename)=0 | IHardwareRenderer | pure virtual |
noRelease enum value | BaseInterface | |
ObjectDrawnByShader()=0 | IHardwareRenderer | pure virtual |
operator delete(void *ptr) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
operator delete[](void *ptr) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
operator new[](size_t size) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
RegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | inlinevirtual |
ReleaseInterface() | BaseInterface | inlinevirtual |
SaveEffect(LPCMSTR filename, DWORD_PTR pEffect)=0 | IHardwareRenderer | pure virtual |
SaveMesh(LPCMSTR filename, DWORD_PTR pMesh)=0 | IHardwareRenderer | pure virtual |
SavePixelShader(LPCMSTR filename, DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
SaveTexture(LPCMSTR filename, DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
SaveVertexShader(LPCMSTR filename, DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
serverControlled enum value | BaseInterface | |
SetColor(ColorType t, D3DXCOLOR *pClr)=0 | IHardwareRenderer | pure virtual |
SetCubeMapFace(DWORD_PTR pCubeMap, DWORD face, UINT mipLevel, DWORD_PTR pTex)=0 | IHardwareRenderer | pure virtual |
SetDisplayAllTriangleEdges(bool displayAllEdges)=0 | IHardwareRenderer | pure virtual |
SetEffectParameter(DWORD_PTR pEffect, LPCMSTR name, DWORD type, void *pData)=0 | IHardwareRenderer | pure virtual |
SetEffectPass(DWORD_PTR pEffect, DWORD nPass)=0 | IHardwareRenderer | pure virtual |
SetEffectTechnique(DWORD_PTR pEffect, LPCMSTR name)=0 | IHardwareRenderer | pure virtual |
SetMaterial(HardwareMaterial *pMtl)=0 | IHardwareRenderer | pure virtual |
IHardwareShader::SetMaterial(const Material &m, int index=0)=0 | IHardwareShader | pure virtual |
SetNumMultiPass(int numPass)=0 | IHardwareShader | pure virtual |
SetPixelShader(DWORD_PTR pPixelShader)=0 | IHardwareRenderer | pure virtual |
SetPixelShaderConstant(DWORD_PTR pPixelShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | pure virtual |
SetVertexDecl(DWORD_PTR pVertexDecl)=0 | IHardwareRenderer | pure virtual |
SetVertexShader(DWORD_PTR pVertexShader)=0 | IHardwareRenderer | pure virtual |
SetVertexShaderConstant(DWORD_PTR pVertexShader, DWORD nReg, DWORD type, void *pData, DWORD nData)=0 | IHardwareRenderer | pure virtual |
StartLines(WireMeshData *data)=0 | IHardwareShader | pure virtual |
StartNode()=0 | IHardwareRenderer | pure virtual |
StartObject(Mesh *mesh)=0 | IHardwareShader | pure virtual |
StartObject(MNMesh *mnmesh)=0 | IHardwareShader | pure virtual |
StartTriangles(MeshFaceData *data)=0 | IHardwareShader | pure virtual |
UnRegisterNotifyCallback(InterfaceNotifyCallback *incb) | BaseInterface | inlinevirtual |
UpdateScreen(GFX_ESCAPE_FN fn)=0 | IHardwareRenderer | pure virtual |
wantsRelease enum value | BaseInterface | |
~BaseInterface() | BaseInterface | virtual |
~InterfaceServer() | InterfaceServer | virtual |