3ds Max C++ API Reference
MSObjectXtnd< TYPE, MS_SUPER > Member List

This is the complete list of members for MSObjectXtnd< TYPE, MS_SUPER >, including all inherited members.

BeginEditParams(IObjParam *objParam, ULONG vflags, Animatable *pPrev)MSObjectXtnd< TYPE, MS_SUPER >
CanConvertToType(Class_ID obtype)MSObjectXtnd< TYPE, MS_SUPER >inline
ClassID()MSObjectXtnd< TYPE, MS_SUPER >inline
ConvertToType(TimeValue t, Class_ID obtype)MSObjectXtnd< TYPE, MS_SUPER >inline
delegateMSObjectXtnd< TYPE, MS_SUPER >
DeleteThis()MSObjectXtnd< TYPE, MS_SUPER >
Display(TimeValue t, INode *inode, ViewExp *vpt, int vflags)MSObjectXtnd< TYPE, MS_SUPER >inline
EndEditParams(IObjParam *objParam, ULONG vflags, Animatable *pNext)MSObjectXtnd< TYPE, MS_SUPER >
Eval(TimeValue time)MSObjectXtnd< TYPE, MS_SUPER >
FreeCaches()MSObjectXtnd< TYPE, MS_SUPER >inline
get_delegate()MSObjectXtnd< TYPE, MS_SUPER >inline
GetClassName(MSTR &s, bool localized=true) const overrideMSObjectXtnd< TYPE, MS_SUPER >inline
GetCollapseTypes(Tab< Class_ID > &clist, Tab< MSTR * > &nlist)MSObjectXtnd< TYPE, MS_SUPER >inline
GetCreateMouseCallBack()MSObjectXtnd< TYPE, MS_SUPER >
GetDeformBBox(TimeValue t, Box3 &box, Matrix3 *tm, BOOL useSel)MSObjectXtnd< TYPE, MS_SUPER >inline
GetInterface(ULONG id)MSObjectXtnd< TYPE, MS_SUPER >inline
GetInterface(Interface_ID id)MSObjectXtnd< TYPE, MS_SUPER >inlinevirtual
GetLocalBoundBox(TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)MSObjectXtnd< TYPE, MS_SUPER >inline
GetObjectDisplayRequirement() constMSObjectXtnd< TYPE, MS_SUPER >virtual
GetObjectName(bool localized=true) const overrideMSObjectXtnd< TYPE, MS_SUPER >inline
GetParamBlock(int i)MSObjectXtnd< TYPE, MS_SUPER >inline
GetParamBlockByID(BlockID id)MSObjectXtnd< TYPE, MS_SUPER >inline
GetReference(int i)MSObjectXtnd< TYPE, MS_SUPER >
GetRenderItems() constMSObjectXtnd< TYPE, MS_SUPER >inline
GetWorldBoundBox(TimeValue t, INode *inode, ViewExp *vpt, Box3 &box)MSObjectXtnd< TYPE, MS_SUPER >inline
HasUVW()MSObjectXtnd< TYPE, MS_SUPER >inline
HitTest(TimeValue t, INode *inode, int type, int crossing, int vflags, IPoint2 *p, ViewExp *vpt)MSObjectXtnd< TYPE, MS_SUPER >inline
InitNodeName(MSTR &s)MSObjectXtnd< TYPE, MS_SUPER >inline
IntersectRay(TimeValue t, Ray &r, float &at, Point3 &norm)MSObjectXtnd< TYPE, MS_SUPER >inline
MSObjectXtnd()MSObjectXtnd< TYPE, MS_SUPER >inline
NumParamBlocks()MSObjectXtnd< TYPE, MS_SUPER >inline
NumRefs()MSObjectXtnd< TYPE, MS_SUPER >
NumSubs()MSObjectXtnd< TYPE, MS_SUPER >inline
ObjectValidity(TimeValue t)MSObjectXtnd< TYPE, MS_SUPER >
PrepareDisplay(const MaxSDK::Graphics::UpdateDisplayContext &prepareDisplayContext)MSObjectXtnd< TYPE, MS_SUPER >virtual
SetExtendedDisplay(int vflags)MSObjectXtnd< TYPE, MS_SUPER >inline
SetGenUVW(BOOL sw)MSObjectXtnd< TYPE, MS_SUPER >inline
SetReference(int i, RefTargetHandle rtarg)MSObjectXtnd< TYPE, MS_SUPER >
Snap(TimeValue t, INode *inode, SnapInfo *snap, IPoint2 *p, ViewExp *vpt)MSObjectXtnd< TYPE, MS_SUPER >inline
SubAnim(int i)MSObjectXtnd< TYPE, MS_SUPER >inline
SubAnimName(int i, bool localized=true) overrideMSObjectXtnd< TYPE, MS_SUPER >inline
UpdatePerNodeItems(const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)MSObjectXtnd< TYPE, MS_SUPER >virtual
UpdatePerViewItems(const MaxSDK::Graphics::UpdateDisplayContext &updateDisplayContext, MaxSDK::Graphics::UpdateNodeContext &nodeContext, MaxSDK::Graphics::UpdateViewContext &viewContext, MaxSDK::Graphics::IRenderItemContainer &targetRenderItemContainer)MSObjectXtnd< TYPE, MS_SUPER >virtual
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