3ds Max C++ API Reference
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This is the complete list of members for CSkinEngine, including all inherited members.
aligned_free(void *ptr) | MaxHeapOperators | static |
aligned_malloc(size_t size, size_t alignment) | MaxHeapOperators | static |
aligned_realloc(void *ptr, size_t size, size_t alignment) | MaxHeapOperators | static |
BoneData | CSkinEngine | protected |
CSkinEngine() | CSkinEngine | |
GetInterpCurvePiece3D(int BoneId, int CurveId, int SegId, float distance) const | CSkinEngine | virtual |
GetTangentPiece3D(int BoneId, int CurveId, int SegId, float distance) const | CSkinEngine | virtual |
m_MeshTM | CSkinEngine | protected |
MapPoint(int idx, float *pin, float *pout) const | CSkinEngine | |
mUseSplineAnimation | CSkinEngine | protected |
operator delete(void *ptr) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete(void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete(void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator delete(void *ptr, void *placement_ptr) | MaxHeapOperators | static |
operator delete[](void *ptr) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e) | MaxHeapOperators | static |
operator delete[](void *ptr, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator delete[](void *ptr, unsigned long flags) | MaxHeapOperators | static |
operator delete[](void *ptr, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new(size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new(size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
operator new(size_t size, void *placement_ptr) | MaxHeapOperators | static |
operator new[](size_t size) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e) | MaxHeapOperators | static |
operator new[](size_t size, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, int block_type, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, const char *filename, int line) | MaxHeapOperators | static |
operator new[](size_t size, unsigned long flags) | MaxHeapOperators | static |
operator new[](size_t size, const std::nothrow_t &e, unsigned long flags) | MaxHeapOperators | static |
PointData | CSkinEngine | protected |
PreComputeBoneXFormTMs() | CSkinEngine | |
SetBoneFlags(int boneIdx, DWORD flags) | CSkinEngine | |
SetBoneTM(int boneIdx, float *currentTM) | CSkinEngine | |
SetBoneTM(int boneIdx, const Matrix3 ¤tTM) | CSkinEngine | |
SetInitBoneTM(int boneIdx, float *InitTM) | CSkinEngine | |
SetInitBoneTM(int boneIdx, const Matrix3 &InitTM) | CSkinEngine | |
SetInitTM(float *InitTM) | CSkinEngine | |
SetInitTM(const Matrix3 &InitTM) | CSkinEngine | |
SetNumBones(int numBones) | CSkinEngine | |
SetNumPoints(int numPoints) | CSkinEngine | |
SetPointData(int pointIdx, int numData, DWORD b_stride, int *BoneIndexArray, DWORD w_stride, float *WeightArray, DWORD sci_stride, int *SubCurveIdxArray, DWORD ssi_stride, int *SubSegIdxArray, DWORD ssd_stride, float *SubSegDistArray, DWORD t_stride, float *TangentsArray, DWORD op_stride, float *OPointsArray) | CSkinEngine | |
SetUseSplineAnimation(bool splineAnim) | CSkinEngine | |
SplineAnimation(int vertex, int bone, const Point3 &p) const | CSkinEngine | protected |
UseSplineAnimation() | CSkinEngine | |
~CSkinEngine() | CSkinEngine | virtual |