What's New: 3ds Max 2022 SDK
This topic describes new items and changes that affect the 3ds Max 2022 C++ SDK.
SDK Break
The 3ds Max 2022 SDK is not binary backward-compatible with the 3ds Max 2021 SDK. This means that plugins will need to be re-compiled to work in 3ds Max 2022. See the SDK Requirements topic for more information on the platform requirements for building plugins in 3ds Max 2022.
At a high level, the SDK changes support:
- New feature development and improvements in various feature areas such as modeling, viewport, and scripting.
- Improvements to performance and robustness through applying const correctness to existing APIs. This also paves the way to make future 3ds Max SDK versions C++17 compliant.
- Our inclusive language initiative that eliminates certain terms from our APIs with goal of making everyone feel more welcome when using them.