Plug-in Basics
This section contains topics that are relevant for writing most kinds of plug-ins.
See Also
Advanced Plug-in Topics
Pages in this section
Generating Class IDs
Class Descriptors
Plug-in Identification
Accessing Core 3ds Max Functionality
Creating and Destroying Plug-in Instances
Loading and Saving Plug-in Data
Creating Parameter Blocks
Exposing Parameter Blocks to 3ds Max
Command Panel Input
Exposing and Managing References
Enumerating and Identifying Sub-Animatables
Viewport Functionality
Implementing Clone in a Plug-in
Plug-in Versioning
Parent page:
Writing Plug-ins